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View Certification ProgramShort Game 3D—Cast & Coast & Lumbar Spine Mechanics
23h 53m
30 lessons
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Goals:
1 - 3D - Short Game (Part 1) - Cast & Coast
2 - Anatomy - The Lumbar Spine
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Video Transcript
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And I'm going to try something a little different here for the 3D.
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I've got some screenshots just in case this doesn't work out.
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But we're going to take a look at the cast and coast of the 3D,
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so the kind of the main engine and control center.
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We're going to try it with the actual 3D program.
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So let me switch over here.
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Okay, so I've got a few different swings that we'll look at.
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This is Stan Utley hitting a 30 yard shot.
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So he'll actually allow me to use his name and data.
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So first I'll just let it kind of play over here,
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and then we'll jump through some of the graphs.
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So it may be a little slow with the streaming program
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and the 3D program running.
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They're both kind of graphic intensive.
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So we may end up just looking mostly at the graphs,
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because I know that those will show up fine.
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So yeah, it's running pretty slow.
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But just wanted you to see, hey, that's Stan Utley's motion.
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If you've-- there's lots of YouTube videos
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you can find on him if you want to compare any of these graphs
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to that actual model.
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Okay, so first piece of the short game puzzle
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is the cast, and then the second piece is the coast.
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So in transition, you don't want to see a whole lot
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of downswing loading.
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So as we expand out his kinematic sequence,
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you'll see he actually peaks a little bit more than most.
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But the cast sequence is you can see
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this nice fanning of the curves over here on the left.
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So you can see that basically the club gets going fast early.
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And then the arm is going a little bit faster.
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I'll expand that just a bit, because it's easier to see.
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But oftentimes, the short game is described
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as the club going first.
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Here on 3D, you can clearly see that the body is going first.
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So just in case you can't--
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you haven't looked at these in a little while.
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Red is pelvis, green is thorax, blue is left arm,
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and then brown is club.
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So the lower body and the cord definitely goes first.
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But you'll see the lower body while it goes first.
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It goes very slow.
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So it's the lowest line.
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It's moving at the slowest rotational velocity
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for pretty much the whole downswing.
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But you will see there's kind of a normal transition order.
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What you'll see that's different from the full swing
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is there's no loading.
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If you remember from the first webinar,
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I talked about the power sources and being
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able to see if the lower body was on top of the core,
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then that meant that you were stretching the lower body.
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There's no stretching during the downswing.
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It's all stretched during the backswing,
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and then it's casted during transition.
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So this is the cast pattern that you're looking for.
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If you start to see some load, then you're typically
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going to have a look of kind of some tempo issues.
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Now from a cast perspective--
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or sorry, from a coast perspective,
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this is we're going to spend the bulk of our time,
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and we'll look at some other examples for this as well.
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So for the coast perspective, we're
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looking for these lines to kind of flat line.
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In addition, so you show you some others,
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I like to see very quiet hands through impact as well.
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So part of the reason that I think Stan Utley and James
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Seekman and Sevi talked about kind of casting
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or throwing the club early is so that then you can pretty much
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coast or do very little hand manipulation late.
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So if we look at the lead and the trail risk graphs--
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and we'll look at a couple other graphs--
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but if we look at the lead and the trail risk graphs,
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if I bring it back kind of right around there--
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actually, I'll take it back even further--
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what you'll see through impact is commonly flat lines,
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which is-- or just after impact, I should say.
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So in the follow through, you'll see these flat lines.
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So basically, between here and there,
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there's very little change in the rotation.
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There's very little--
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he has a little bit more lead wrist hinge than some
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or re-hinging, but there's very little change in the wrist
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compared to the full swing.
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In addition to limited change in the wrist,
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if you look at the elbow extension graph,
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especially looking at the right arm--
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so looking at the trail elbow flexion extension.
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So if you remember from this graph,
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when it's going down, it's bending,
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when it's going up, it's straightening,
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you'll see two things of note.
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One, see how that right elbow kind of flat lines.
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What we'll see from a couple amateurs who struggle
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is that they will tend to really straighten that right arm,
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kind of throw that whole right shoulder at it,
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and that right arm will-- the graph will continue going up.
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In addition, you'll see that it flat lines not it straight.
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It flat lines somewhere around with 20 degrees of bend in it.
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So basically, through impact, that right arm
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isn't really straightening.
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In fact, they're both bending soon after impact,
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the left arm and the right arm.
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So that gives a look if we go to some of our favorite graphs.
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If we go to the arc width graph, you'll
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see there's no downswing load.
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You'll see that basically the arc with narrows in the backswing
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and then gets back to about where it was set up at impact,
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and it just kind of flat lines there.
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That's the coasting mechanism that I like to look at.
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And the only way to get that is if the arms are really quiet,
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which is what we're seeing from these wrist and shoulder
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graphs or wrist and elbow graphs, then all the movement
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is happening more from the body.
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And so you will see that there's a fair amount
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of continued rotation.
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There's a fair amount of continued side bend,
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and there's actually some continued spine extension.
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Now, at the same time, the ankle and knee
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is responding so that--
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and I'm getting a little side track
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because I wasn't going to talk too much about the body
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and the positions.
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We'll do that at hopefully another time.
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But since I started going down this road,
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you'll see at follow through here his upper body and lower body,
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the pelvis sway numbers are very much on top of each other.
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In fact, in his case, he's one of the few
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where his upper body gets ahead of his lower body
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at follow through position.
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But he's got 30 degrees of side bend.
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So if I pull up his avatar here, and I spin him around,
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you can see that while he's got some side bend in his trunk
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this way, because of what the ankle and knee have done
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for the pelvis, his upper body is on top of the lower body.
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So I'm using this as an example because I commonly
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hear golf instructors talk about side bend and access
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till synonymously.
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And the short game shows us that those
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are two somewhat independent variables.
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So basically, anytime I'm talking about side bend,
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I'll usually go bottom of my ribs, top of my pelvis.
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So you'll see I'm just marking those two points.
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So I can side bend like this and basically keep these two
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pretty much on top of each other.
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Or I could not side bend, so this is now staying the same.
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I'm just using my ankles and my knees and my hips.
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And I'm creating a fair amount of access till.
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So with the driver with the longer clubs,
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we want to have a fair amount of this access till.
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But in order to basically have good right shoulder mechanics,
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you still need some side bend in the short game.
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So I wanted to use stand-utly as vehicle for showing
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the difference between access tilt and side bend.
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All right, so let's take a look at a couple other pros.
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Grant Wade always lets us share.
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So we'll take a look at his cast and coast.
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Takes a second with this program, but it's a good time.
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I'm popping over to check the chat while all these windows
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are loading up.
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Hey, Ed.
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Welcome.
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All right.
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So if we pull up the graph and we look at cast and coast.
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OK, so now you'll see he doesn't do quite as good a job
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of casting the green line and the blue line.
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He gets a little bit of shoulder load.
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He's kind of more powerful than you would necessarily want to be.
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And that creates a little bit more peak of the lead arm,
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but he does a good job of coasting with the thorax
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and pelvis.
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You can see those two lines kind of really plateauing
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through impact.
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So that part definitely looks like a tour pro.
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If we jump back, if we pull up his wrist, you'll see--
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and I didn't highlight this as much in Stan Atley's.
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You can go back and flip to some of his graphs
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where I have his wrist graphs up.
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But you can see part of the cast is this ulnar deviation.
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And what you'll see, he kind of rehinges quicker than I like,
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but you'll see that the ulnar deviation starts right about here.
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So if I pull him up-- and this is where
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I think the idea of throwing the club to start transition
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comes from is a lot of golfers feel this movement here.
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So right around, let's say, right around there on a 30-yard shot,
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he's now going to start slowly unhinging that left wrist.
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And you saw the club continue to go back.
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So there's this little bit of kind of floating of the wrist
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to unhing it and basically get the radius wider earlier.
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But then you will see on the way through--
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he gets a-- I say here in transition-- he gets
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a little more download of the wrist.
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Again, that's kind of more of this power move that he's doing.
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But he does a good job of kind of casting or keeping
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the shoulder or the right arm pretty bent there,
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left arm bending through impact.
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So he gets some decent coasting.
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Let me get him down-- actually, we'll just jump to impact.
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And you can see why I've kind of resisted
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doing the 3D program live.
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Because when you have all these graphs out here,
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if you're not used to what you're looking at,
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it can get a little overwhelming.
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Now, he gets a little bit more of this axis tilt at impact.
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You can see that that upper body is behind the lower body.
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And so he has less side bend but more axis tilt
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than, say, a stand-out lead, which is probably part
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of the reason why he's not considered, I'd say, elite.
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He's toward level.
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I mean, he hits a lot of really good short game shots.
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I've seen him chip in pitch when he was working with Charles.
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He's very good.
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But he's not at the upper echelon category.
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I think part of it is because he gets a little bit more,
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like, lower body power and kind of gets a little bit more
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of a pull on the handle and transition instead of that cast.
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And so typically, when you've got this much side bend,
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you have to retain a little bit more leg than--
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or sorry, when you have this much axis tilt.
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See, I even made the mistake of using those two interchangeably.
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But he's got the overall pattern.
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I just wanted to use him because if you
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can find a clip of him chipping on YouTube or something
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like that, then you can compare this data to him.
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So I'll bring up two more golfers who
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I consider elite level pitchers.
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But I won't tell you their names.
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So I don't have permission to use them.
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But I don't have permission not to use their data.
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So I don't have explicit instructions
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not to use their data.
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So again, it'll take 20, 30 seconds to see this come up.
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This is one of my favorites as far as wedge play goes.
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I think he's very impressive in person.
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We'll see a really clean, pronounced kind of cast pattern.
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He might get a little bit of loading of the wrist,
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but you'll see that pelvis is just super flat lined
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all the way through.
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Love that cast pattern.
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And the green and the blue, like the torso and the armor
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basically matching speed the whole time.
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So there's very little shoulder load.
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I think that's really helpful.
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Now this-- first time I saw it, I thought the sensor fell off
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because basically, if you're looking at this,
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there's some things that look a little funky.
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But I just want you to notice how flat
248
00:16:21.120 --> 00:16:27.400
lined that trail wrist ulnar radial deviation is.
249
00:16:27.400 --> 00:16:37.920
So basically, from their setup, let's do this
250
00:16:37.920 --> 00:16:40.680
so we can see the numbers.
251
00:16:40.680 --> 00:16:45.000
So at setup, he's got 35 degrees.
252
00:16:45.000 --> 00:16:53.200
So he's actually unhinged 5 degrees to the top of the swing.
253
00:16:53.200 --> 00:16:54.320
Crazy.
254
00:16:54.320 --> 00:16:59.320
At impact, he's unhinged another 5 degrees.
255
00:16:59.320 --> 00:17:04.080
And then basically, through here, completely flat lined,
256
00:17:04.080 --> 00:17:09.400
through here, completely flat lined with the trail wrist.
257
00:17:09.400 --> 00:17:14.000
That's very little trail arm rotation.
258
00:17:14.000 --> 00:17:15.120
I think he does.
259
00:17:15.120 --> 00:17:20.560
He's one of the best of really having almost no movement
260
00:17:20.560 --> 00:17:23.120
in the wrist on the way through and controlling it
261
00:17:23.120 --> 00:17:26.360
all with that rotation and side bend.
262
00:17:26.360 --> 00:17:29.320
And so again, you'll see at this point,
263
00:17:29.320 --> 00:17:36.800
he's got 35 degrees of side bend, but only two inches
264
00:17:36.800 --> 00:17:45.120
of axis tilt, which is quite a limited amount.
265
00:17:45.120 --> 00:17:48.520
And if I take him back to impact,
266
00:17:48.520 --> 00:17:50.720
you'll see he's only got one inch of axis tilt,
267
00:17:50.720 --> 00:17:53.440
even though he's got 15 degrees of side bend.
268
00:17:53.440 --> 00:17:58.560
So I highlight that because I haven't done too many videos
269
00:17:58.560 --> 00:18:02.360
on that on the site.
270
00:18:02.360 --> 00:18:03.720
And we'll talk about that more when
271
00:18:03.720 --> 00:18:07.080
I talk about the pivot and kind of the extension pattern
272
00:18:07.080 --> 00:18:09.360
and more of the positional stuff.
273
00:18:09.360 --> 00:18:12.880
But today's main topic is looking at this casting,
274
00:18:12.880 --> 00:18:17.760
coasting, and the limited trail arm straightening.
275
00:18:17.760 --> 00:18:24.200
Let's look at one more very elite, probably top 15, top 20
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00:18:24.200 --> 00:18:31.840
wedge player in the last five, 10 years, 10 years.
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00:18:31.840 --> 00:18:32.960
He's not that young.
278
00:18:32.960 --> 00:18:39.720
OK, I'll check the chat, see if anybody's
279
00:18:39.720 --> 00:18:40.880
throwing in some questions.
280
00:18:40.880 --> 00:18:46.480
Not yet.
281
00:18:46.480 --> 00:18:50.800
With the holiday this week, I figured, unfortunately,
282
00:18:50.800 --> 00:18:53.400
we're open on Memorial Day.
283
00:18:53.400 --> 00:18:56.760
Otherwise, yesterday would have been perfect to do this.
284
00:18:56.760 --> 00:18:58.320
OK, so he was standing a little bit
285
00:18:58.320 --> 00:18:59.480
far away from the tripod.
286
00:18:59.480 --> 00:19:03.920
So you'll see that the blue line is a little squirrely.
287
00:19:03.920 --> 00:19:07.560
So the kinematic sequence won't be as easy to read,
288
00:19:07.560 --> 00:19:09.920
but still R8 data.
289
00:19:09.920 --> 00:19:15.880
So let's check our cast coast.
290
00:19:15.880 --> 00:19:22.640
So cast, we'll see not a lot of downswing loading.
291
00:19:22.640 --> 00:19:26.920
You can see these wrist graphs getting--
292
00:19:26.920 --> 00:19:30.840
you can also see the cast from this arc width graph here,
293
00:19:30.840 --> 00:19:34.680
where you can see not a lot of downswing loading.
294
00:19:34.680 --> 00:19:39.520
So the trail wrist is reaching its maximum flexion--
295
00:19:39.520 --> 00:19:41.760
or sorry, extension there at the top.
296
00:19:41.760 --> 00:19:45.680
And then it just kind of has a gentle little cast and hold.
297
00:19:45.680 --> 00:19:50.520
He has a little bit more of the trail wrist radial deviation,
298
00:19:50.520 --> 00:19:55.240
but then good hold on the way through, pretty limited.
299
00:19:55.240 --> 00:19:58.400
So a little bit of supination here in transition,
300
00:19:58.400 --> 00:20:01.200
and then limited in the pronation.
301
00:20:01.200 --> 00:20:07.000
And same thing here, where he's got pretty good cast
302
00:20:07.000 --> 00:20:11.080
on the way through, pretty good with holding the extension.
303
00:20:11.080 --> 00:20:14.480
And it's really hard to just hold these wrist angles still,
304
00:20:14.480 --> 00:20:17.920
because normally you would have to do that with a lot of tension.
305
00:20:17.920 --> 00:20:22.860
The way you do that is by making the movement of the arms
306
00:20:22.860 --> 00:20:26.200
happen more from the body.
307
00:20:26.200 --> 00:20:29.760
So again, he gets to that--
308
00:20:29.760 --> 00:20:31.360
he's on the upper end.
309
00:20:31.360 --> 00:20:34.120
Two inches is kind of my upper limit
310
00:20:34.120 --> 00:20:37.760
for most of these guys of access to their impact.
311
00:20:37.760 --> 00:20:42.640
But he does have quite a bit of side bend
312
00:20:42.640 --> 00:20:44.680
in addition to the rotation.
313
00:20:44.680 --> 00:20:47.560
So 18 degrees in impact.
314
00:20:47.560 --> 00:20:50.200
And then if we take him a little bit past.
315
00:20:50.200 --> 00:21:01.800
So 40 degrees of side bend and only one extra--
316
00:21:01.800 --> 00:21:04.040
so he'd increase side bend by 20 degrees
317
00:21:04.040 --> 00:21:08.360
and only increase access tilt by 1 inch.
318
00:21:08.360 --> 00:21:12.320
So again, one of my main focuses or goals in seeing this
319
00:21:12.320 --> 00:21:16.240
was just that you can start disconnecting access tilt
320
00:21:16.240 --> 00:21:18.400
from side bend.
321
00:21:18.400 --> 00:21:21.480
But the main two things for--
322
00:21:21.480 --> 00:21:25.960
that can-- the amount of side bend here in the short game
323
00:21:25.960 --> 00:21:29.080
can just help with using the bounce.
324
00:21:29.080 --> 00:21:31.320
But as long as there's not a lot of access tilt,
325
00:21:31.320 --> 00:21:33.480
because access tilt will take away bounce
326
00:21:33.480 --> 00:21:35.240
and make more leading edge hit.
327
00:21:35.240 --> 00:21:42.560
And the more that the wrists rotate,
328
00:21:42.560 --> 00:21:45.520
the more that you'll take away bounce
329
00:21:45.520 --> 00:21:48.560
and the more that the wrist kind of flip,
330
00:21:48.560 --> 00:21:50.920
the more you'll change the arc width.
331
00:21:50.920 --> 00:21:54.600
So they do a good job of keeping the arc width
332
00:21:54.600 --> 00:21:58.000
by having limited wrist motion on the way through
333
00:21:58.000 --> 00:22:00.680
and controlling it more with the body.
334
00:22:00.680 --> 00:22:04.360
So I use the example on the site of the underhand throw.
335
00:22:04.360 --> 00:22:06.640
I use that a lot with my students
336
00:22:06.640 --> 00:22:10.160
just to help them feel like everything going through together
337
00:22:10.160 --> 00:22:13.360
and not a really big kind of whip and snap action
338
00:22:13.360 --> 00:22:17.800
like in the more like it feels in the full swing.
339
00:22:17.800 --> 00:22:22.440
OK, let's take a look at a couple amateurs.
340
00:22:22.440 --> 00:22:26.040
So you can see that this was called Blade.
341
00:22:26.040 --> 00:22:31.080
So this was a 30-yard shot that was hit pretty much
342
00:22:31.080 --> 00:22:32.440
in the forehead.
343
00:22:32.440 --> 00:22:37.840
And that's where-- and this guy was self-proclaimed, you know,
344
00:22:37.840 --> 00:22:42.680
yippish, flinch, all that fun stuff.
345
00:22:42.680 --> 00:22:45.640
And I wish I had known more about the short game back
346
00:22:45.640 --> 00:22:48.520
when I worked with this guy in Colorado.
347
00:22:48.520 --> 00:22:50.760
I was still kind of getting my feet wet.
348
00:22:50.760 --> 00:22:56.120
But if we look at the wrist grafts over here first--
349
00:22:56.120 --> 00:22:58.440
so we'll back our way to it.
350
00:22:58.440 --> 00:23:01.280
So wrist grafts, you'll see there's
351
00:23:01.280 --> 00:23:04.200
a fair amount of the blue line rotation.
352
00:23:04.200 --> 00:23:06.360
He's actually decent with the unhinged.
353
00:23:06.360 --> 00:23:08.880
And I'll let you kind of see his flinch.
354
00:23:08.880 --> 00:23:15.520
So it's actually an interesting one.
355
00:23:15.520 --> 00:23:19.400
So if I take him to impact, he's kind of in that position
356
00:23:19.400 --> 00:23:20.360
there.
357
00:23:20.360 --> 00:23:24.560
And you'll see at impact, he's got three inches of side bend--
358
00:23:24.560 --> 00:23:27.440
or sorry, three inches of access tilt,
359
00:23:27.440 --> 00:23:30.160
but only eight degrees of side bend.
360
00:23:30.160 --> 00:23:32.280
So less side bend, he's definitely
361
00:23:32.280 --> 00:23:35.600
more of a rotational spinner.
362
00:23:35.600 --> 00:23:38.560
And one of the keys to having the look of everything
363
00:23:38.560 --> 00:23:42.640
going together is having the side bend
364
00:23:42.640 --> 00:23:46.560
and rotation grafts kind of mirror each other.
365
00:23:46.560 --> 00:23:49.440
Because there's a blend of how the body will move
366
00:23:49.440 --> 00:23:51.040
to help control low point.
367
00:23:51.040 --> 00:23:56.320
And then you don't have to rely on some of these level changes.
368
00:23:56.320 --> 00:23:58.000
So anyway, fair amount there.
369
00:23:58.000 --> 00:24:01.520
And then the big one you'll see where he loses that radius
370
00:24:01.520 --> 00:24:03.400
is this right here.
371
00:24:03.400 --> 00:24:07.400
Remember we saw all these guys flat line that trail arm
372
00:24:07.400 --> 00:24:09.480
with like 20 degrees of bend?
373
00:24:09.480 --> 00:24:11.080
He's at about the right point there,
374
00:24:11.080 --> 00:24:14.600
but then on the way through, you'll
375
00:24:14.600 --> 00:24:16.720
see that right arm really straight.
376
00:24:16.720 --> 00:24:19.120
And that's a common trait on golfers
377
00:24:19.120 --> 00:24:24.240
who get kind of flinch or yippish around the greens.
378
00:24:24.240 --> 00:24:27.600
So he gets it almost totally straight.
379
00:24:27.600 --> 00:24:31.400
You can see a lot of changes in the bend of the arms
380
00:24:31.400 --> 00:24:34.640
and the bend of the lead wrist.
381
00:24:34.640 --> 00:24:40.480
That creates this kind of lengthening of the arc width.
382
00:24:40.480 --> 00:24:44.200
So he was a little narrow at impact compared to where he set up.
383
00:24:44.200 --> 00:24:46.600
And then he had to widen it really quickly.
384
00:24:46.600 --> 00:24:49.120
So this falls more into the category
385
00:24:49.120 --> 00:24:50.640
of kind of maintaining the radius.
386
00:24:50.640 --> 00:24:52.800
And maintaining the radius on the way through
387
00:24:52.800 --> 00:24:55.200
is more of coasting, where I'm hitting it more with the body
388
00:24:55.200 --> 00:24:56.760
and less with the hands.
389
00:24:56.760 --> 00:24:58.480
But you kind of have to be in the position
390
00:24:58.480 --> 00:25:00.400
to be able to do so.
391
00:25:00.400 --> 00:25:05.560
So because he didn't have as much side bend at impact,
392
00:25:05.560 --> 00:25:12.000
he actually had more kind of thorax rotation at that point,
393
00:25:12.000 --> 00:25:13.680
not enough side bend.
394
00:25:13.680 --> 00:25:17.800
He would lengthen the right arm and drop down the pelvis.
395
00:25:17.800 --> 00:25:19.280
You can see the blue line there we
396
00:25:19.280 --> 00:25:20.840
haven't talked too much about, and create
397
00:25:20.840 --> 00:25:23.480
a whole lot of that axis tilt.
398
00:25:23.480 --> 00:25:29.920
So not ideal for controlling bounce and low point.
399
00:25:29.920 --> 00:25:33.600
We'll see this as a common thread.
400
00:25:33.600 --> 00:25:39.400
I've got another yipper kind of flinch pattern.
401
00:25:39.400 --> 00:25:47.520
And again, this wasn't the greatest data set.
402
00:25:58.760 --> 00:26:00.960
I got the question from Ed.
403
00:26:00.960 --> 00:26:04.280
As we try to understand the correct movements
404
00:26:04.280 --> 00:26:06.920
of the short game swing, can you help us troubleshoot
405
00:26:06.920 --> 00:26:07.920
errors that we may see?
406
00:26:07.920 --> 00:26:08.280
Absolutely.
407
00:26:08.280 --> 00:26:15.600
For example, pulls or shanks, rather than ball
408
00:26:15.600 --> 00:26:18.080
flights directly at the pin.
409
00:26:18.080 --> 00:26:21.360
Yeah, let me do this last yipper and then I'll sidebar
410
00:26:21.360 --> 00:26:22.680
and talk a little bit about that.
411
00:26:26.120 --> 00:26:30.160
So big thing to see, here's a second.
412
00:26:30.160 --> 00:26:33.800
Not every golfer who has kind of chip yips flinch
413
00:26:33.800 --> 00:26:36.840
has this pattern, but you'll see quite commonly
414
00:26:36.840 --> 00:26:40.600
a lot of right arm extension through the ball.
415
00:26:40.600 --> 00:26:44.600
I know that James Rydiard is big in teaching the maintenance
416
00:26:44.600 --> 00:26:47.880
of that right arm.
417
00:26:47.880 --> 00:26:51.560
This is one of the first place to kind of look at.
418
00:26:51.560 --> 00:26:54.920
And you always want to work backward
419
00:26:54.920 --> 00:26:58.520
as to what that might be creating, right?
420
00:26:58.520 --> 00:27:03.400
Like, why would they have more of that right arm straightening?
421
00:27:03.400 --> 00:27:08.800
Again, here's a golfer who doesn't get a lot of side bend,
422
00:27:08.800 --> 00:27:11.440
gets more of the side bend from the pelvis,
423
00:27:11.440 --> 00:27:14.960
but kind of has a little buckle move,
424
00:27:14.960 --> 00:27:17.400
so he doesn't get a ton of access tilt.
425
00:27:17.400 --> 00:27:20.120
But that changes, that lowers the pelvis
426
00:27:20.120 --> 00:27:23.880
and brings like blading or sorry, chunking and hitting
427
00:27:23.880 --> 00:27:25.600
the leading edge into play.
428
00:27:25.600 --> 00:27:29.880
So he has to straighten that, and this is really
429
00:27:29.880 --> 00:27:32.920
one of the worst graphs I've had sent to me,
430
00:27:32.920 --> 00:27:37.000
but you can see that the green line,
431
00:27:37.000 --> 00:27:39.800
so his torso is really rotating hard.
432
00:27:39.800 --> 00:27:42.520
He's actually doing like nothing with his arm.
433
00:27:42.520 --> 00:27:44.880
He's rotating that torso really hard,
434
00:27:44.880 --> 00:27:47.480
and you'll see there's a pretty good peak of the lower body.
435
00:27:47.480 --> 00:27:49.360
So he's rotating his pelvis.
436
00:27:49.360 --> 00:27:51.680
You can see the red line is way up there.
437
00:27:51.680 --> 00:27:54.080
He's rotating his torso.
438
00:27:54.080 --> 00:27:57.720
He's not really throwing it early from the arms.
439
00:27:57.720 --> 00:28:01.920
In fact, this loading, this downswing pattern,
440
00:28:01.920 --> 00:28:06.480
you'll see that if we look at the lead wrist
441
00:28:06.480 --> 00:28:10.080
ulnar deviation, you'll see he's increasing it
442
00:28:10.080 --> 00:28:13.160
and narrowing that arc during the transition.
443
00:28:13.160 --> 00:28:15.160
So that potentially is gonna create some problems,
444
00:28:15.160 --> 00:28:18.000
and then there's a lot of lead arm rotation
445
00:28:19.000 --> 00:28:24.000
through impact, he's okay with kind of maintaining
446
00:28:24.000 --> 00:28:29.280
that right side or the ulnar deviation of the right wrist,
447
00:28:29.280 --> 00:28:32.560
but there's a lot of rotational change.
448
00:28:32.560 --> 00:28:35.480
So he would look on video, like he had the club face
449
00:28:35.480 --> 00:28:39.960
kind of spinning over, and he'd look like he got
450
00:28:39.960 --> 00:28:43.080
a lot of kind of pull on the handle and transition
451
00:28:43.080 --> 00:28:43.880
because of this.
452
00:28:45.240 --> 00:28:49.480
So now let me jump back to the chats
453
00:28:49.480 --> 00:28:51.640
'cause he got a little bit.
454
00:28:51.640 --> 00:28:55.720
All right.
455
00:28:55.720 --> 00:29:03.520
Okay, so Ed had a couple of questions as far as,
456
00:29:03.520 --> 00:29:05.320
let me grab a wedge.
457
00:29:05.320 --> 00:29:06.680
Let me know if you can hear me
458
00:29:06.680 --> 00:29:08.480
'cause I got a little different mic set up
459
00:29:08.480 --> 00:29:09.320
than last time.
460
00:29:14.080 --> 00:29:17.200
All right, so got a wedge.
461
00:29:17.200 --> 00:29:18.880
As we try to understand the correct movements
462
00:29:18.880 --> 00:29:21.080
of the short game, can you help us troubleshoot
463
00:29:21.080 --> 00:29:22.960
some errors that we might see?
464
00:29:22.960 --> 00:29:26.080
For example, pulls or shanks,
465
00:29:26.080 --> 00:29:28.520
rather than ball flight directly to the pin.
466
00:29:28.520 --> 00:29:33.600
With shanks, what I talked about last time
467
00:29:33.600 --> 00:29:36.920
is that's a low point control issue,
468
00:29:36.920 --> 00:29:41.140
and it's typically, I'm setting up here.
469
00:29:42.440 --> 00:29:44.680
Don't have a golf ball, but we've got a little man.
470
00:29:44.680 --> 00:29:47.120
So I'm setting up here in line with the man,
471
00:29:47.120 --> 00:29:49.520
and I'm making contact with the ground out here.
472
00:29:49.520 --> 00:29:52.560
So that's a low point issue either caused
473
00:29:52.560 --> 00:29:55.960
by weight distribution moving in,
474
00:29:55.960 --> 00:29:58.640
torso kind of diving down and forward,
475
00:29:58.640 --> 00:30:00.800
or the right arm straightening too soon.
476
00:30:00.800 --> 00:30:02.640
Those will be the three most common causes
477
00:30:02.640 --> 00:30:04.480
I see you with that.
478
00:30:04.480 --> 00:30:06.040
And we saw from this pattern
479
00:30:06.040 --> 00:30:09.440
that that right arm straightening too much
480
00:30:09.440 --> 00:30:12.360
on the way through can be a common cause
481
00:30:12.360 --> 00:30:13.960
of problems with the short game.
482
00:30:13.960 --> 00:30:18.640
So that's one of the most common things to go after
483
00:30:18.640 --> 00:30:20.700
with the shank.
484
00:30:20.700 --> 00:30:24.560
As far as the pulls go,
485
00:30:24.560 --> 00:30:30.840
that can come from one of two different movements either.
486
00:30:30.840 --> 00:30:33.680
If I get the club really low,
487
00:30:33.680 --> 00:30:37.520
so some golfers will tend to kind of get the hands
488
00:30:37.520 --> 00:30:39.680
really low on the way through kind of like this.
489
00:30:39.680 --> 00:30:41.480
And you'll see when they do that,
490
00:30:41.480 --> 00:30:46.120
the club gets more closed and will pull the,
491
00:30:46.120 --> 00:30:49.120
it will cause leading edge contact
492
00:30:49.120 --> 00:30:51.080
so you can get some really diggy contact,
493
00:30:51.080 --> 00:30:53.360
but it also closes the face so it can cause the pull.
494
00:30:53.360 --> 00:30:57.200
So you saw both a lot of those guys stand up Lee
495
00:30:57.200 --> 00:31:01.400
and the last two really focusing on getting
496
00:31:01.400 --> 00:31:03.480
a good amount of owner deviation.
497
00:31:03.480 --> 00:31:06.280
That tends to shallow out the club
498
00:31:06.280 --> 00:31:07.720
and widen the arc.
499
00:31:07.720 --> 00:31:11.360
So two things that I think are really helpful
500
00:31:11.360 --> 00:31:13.360
for controlling the low point.
501
00:31:13.360 --> 00:31:20.080
Also, if there are deep divots or sculling occurring.
502
00:31:20.080 --> 00:31:22.940
So the first thing I work through,
503
00:31:22.940 --> 00:31:26.720
the first thing I would work through
504
00:31:26.720 --> 00:31:31.040
with somebody who's got divots as well as sculling
505
00:31:31.040 --> 00:31:34.040
is I would be looking at why is the low point back
506
00:31:34.040 --> 00:31:35.800
and why are they not using the bounce
507
00:31:35.800 --> 00:31:37.760
if they're taking deep divots.
508
00:31:37.760 --> 00:31:41.240
So I look at club face rotation on the way through
509
00:31:41.240 --> 00:31:44.280
cause that's almost a hundred percent wrist action.
510
00:31:44.280 --> 00:31:47.280
So that means on those graphs,
511
00:31:47.280 --> 00:31:52.280
you would see too much rotation of the club this way
512
00:31:52.280 --> 00:31:57.120
as opposed to I would almost,
513
00:31:57.120 --> 00:31:59.520
often I'll start with get them to impact
514
00:31:59.520 --> 00:32:02.720
and I'll just have them trace five to 10 times
515
00:32:02.720 --> 00:32:06.200
going through where they're not having
516
00:32:06.200 --> 00:32:07.640
any movement of the hands.
517
00:32:07.640 --> 00:32:11.440
I'll show you a clip or two clips
518
00:32:11.440 --> 00:32:15.200
that I have kind of pulled up and ready.
519
00:32:15.200 --> 00:32:30.720
Okay, so here are two clips that I'll use
520
00:32:30.720 --> 00:32:33.600
when I'm kind of helping golfers understand
521
00:32:33.600 --> 00:32:36.360
what we're trying to do with the wedge play.
522
00:32:36.360 --> 00:32:41.720
And this one's a longish clip
523
00:32:41.720 --> 00:32:45.920
so it's probably gonna freeze on me
524
00:32:45.920 --> 00:32:47.720
but we'll see if I can get it.
525
00:32:47.720 --> 00:32:54.820
Okay, testing the graphics card on this computer today.
526
00:32:54.820 --> 00:32:58.760
All right, so here's a good little close up
527
00:32:58.760 --> 00:33:03.480
of Graham McDowell and I think it's helpful
528
00:33:03.480 --> 00:33:07.200
to have some of these kind of in your Rolodex
529
00:33:07.200 --> 00:33:09.360
to be able to show your students.
530
00:33:09.360 --> 00:33:14.360
So what I show here is I'll bring it to,
531
00:33:14.360 --> 00:33:20.000
good, so I'll bring it to right about there
532
00:33:20.000 --> 00:33:23.480
and then I'll just kind of click through frame,
533
00:33:23.480 --> 00:33:27.400
frame by frame, this clip is gonna run really slow today.
534
00:33:28.400 --> 00:33:30.240
But if I just keep clicking through,
535
00:33:30.240 --> 00:33:32.960
I'll show them when is the club hitting the ground?
536
00:33:32.960 --> 00:33:35.640
And they'll say, wow, it's hitting the ground,
537
00:33:35.640 --> 00:33:38.160
you know, an inch, two inches before impact.
538
00:33:38.160 --> 00:33:40.920
And I'm like, how much face rotation do you see
539
00:33:40.920 --> 00:33:43.160
going on through there?
540
00:33:43.160 --> 00:33:46.040
And now it's coming up off the ground.
541
00:33:46.040 --> 00:33:49.120
So this gets us more or less on the same page
542
00:33:49.120 --> 00:33:52.640
as far as, okay, so we're trying to get the club
543
00:33:52.640 --> 00:33:56.040
to just brush along the ground for, you know,
544
00:33:56.040 --> 00:34:00.480
four inches or so with very little face rotation.
545
00:34:00.480 --> 00:34:02.240
I usually say two to four inches,
546
00:34:02.240 --> 00:34:08.520
but the face rotation part is really key to that.
547
00:34:08.520 --> 00:34:11.040
If they're getting really diggy contact
548
00:34:11.040 --> 00:34:15.480
and steep divots, then I'm pretty confident
549
00:34:15.480 --> 00:34:19.480
that you're gonna see more of the face rotation
550
00:34:19.480 --> 00:34:20.560
than you want to see.
551
00:34:23.040 --> 00:34:28.040
So, if they, oftentimes they'll use face rotation
552
00:34:28.040 --> 00:34:32.960
if they're swinging too much from the inside
553
00:34:32.960 --> 00:34:37.600
or if they're having more of kind of a lifting action
554
00:34:37.600 --> 00:34:40.040
of the club on the way through
555
00:34:40.040 --> 00:34:43.360
as opposed to more of a chopping kind of shoulder action
556
00:34:43.360 --> 00:34:44.160
on the way through.
557
00:34:44.160 --> 00:34:48.800
All right, so here's the other one that I'll use.
558
00:34:49.960 --> 00:34:52.760
Let me zoom that one back.
559
00:34:52.760 --> 00:34:59.280
So this is Justin Rose who is one of the best wedge players
560
00:34:59.280 --> 00:35:03.720
of the last 10 years and I'll show them again, okay?
561
00:35:03.720 --> 00:35:07.800
So there's pretty much where he's making ground contact
562
00:35:07.800 --> 00:35:11.480
and there you'll see the club sliding along the ground.
563
00:35:11.480 --> 00:35:14.500
It was a little softer or wetter turf.
564
00:35:15.640 --> 00:35:20.640
You can see that by the grass on the shoes possibly,
565
00:35:20.640 --> 00:35:24.480
but I just know what tournament this was from.
566
00:35:24.480 --> 00:35:26.560
And so as a result, even though he's hitting it
567
00:35:26.560 --> 00:35:29.160
with the bounce, there's still a little divot taken.
568
00:35:29.160 --> 00:35:31.240
I don't want students to be scared to take a divot,
569
00:35:31.240 --> 00:35:35.880
but I want them to focus on trying to get the club to slide
570
00:35:35.880 --> 00:35:40.440
and then have the face rotation happening before impact
571
00:35:40.440 --> 00:35:44.640
and then after follow through if they have any at all.
572
00:35:46.640 --> 00:35:50.640
But I would say that most often,
573
00:35:50.640 --> 00:35:52.360
if they're having low point issues,
574
00:35:52.360 --> 00:35:55.720
they're either not casting it out early enough
575
00:35:55.720 --> 00:35:58.000
or they're not hitting it more with their body.
576
00:35:58.000 --> 00:36:00.600
They're hitting it too much with the hand action
577
00:36:00.600 --> 00:36:03.560
and that hand action is causing radius change
578
00:36:03.560 --> 00:36:07.080
or hand and arm, 'cause I showed you two clear examples
579
00:36:07.080 --> 00:36:10.480
where the right arm straightening is a big contributor.
580
00:36:10.480 --> 00:36:13.360
So if they're having too much hand action
581
00:36:13.360 --> 00:36:16.240
on the way through straightening the right arm
582
00:36:16.240 --> 00:36:19.200
kind of through impact instead of straight and early
583
00:36:19.200 --> 00:36:21.640
and then just kind of hold it late,
584
00:36:21.640 --> 00:36:23.820
they'll have the low point issues.
585
00:36:23.820 --> 00:36:28.600
And sometimes you'll find that when they don't use their wrists,
586
00:36:28.600 --> 00:36:32.460
they start topping the ball because they're not used to,
587
00:36:32.460 --> 00:36:37.000
they're not using enough side bend
588
00:36:37.000 --> 00:36:39.200
to get the club down to the ground.
589
00:36:39.200 --> 00:36:43.880
They're probably kind of spinning more than they need to
590
00:36:43.880 --> 00:36:45.680
and throwing that right arm
591
00:36:45.680 --> 00:36:48.200
to get the club all the way down to the ground.
592
00:36:48.200 --> 00:36:56.240
The reason I wanted to highlight these two pieces
593
00:36:56.240 --> 00:36:57.920
is basically getting back to your point,
594
00:36:57.920 --> 00:37:00.280
like how do I troubleshoot most problems?
595
00:37:00.280 --> 00:37:03.280
That's how I troubleshoot most problems
596
00:37:03.280 --> 00:37:05.920
is I work on getting the cast early
597
00:37:05.920 --> 00:37:08.400
and then I work on coasting late
598
00:37:08.400 --> 00:37:10.600
and usually I do coasting first
599
00:37:10.600 --> 00:37:12.880
and then work on the cast feeling
600
00:37:12.880 --> 00:37:14.920
of just kind of either throwing the club
601
00:37:14.920 --> 00:37:18.600
or letting it drop, getting that earlier owner deviation,
602
00:37:18.600 --> 00:37:20.800
but the big thing is getting the coasting movement
603
00:37:20.800 --> 00:37:25.440
on the way through without having a big either slide
604
00:37:25.440 --> 00:37:28.440
from the lower body or too much of a spin
605
00:37:28.440 --> 00:37:31.560
from the upper body, but coasting with a blend
606
00:37:31.560 --> 00:37:33.800
of side bend rotation extensions
607
00:37:33.800 --> 00:37:35.600
so there's very little access to it.
608
00:37:39.400 --> 00:37:40.400
Okay.
609
00:37:40.400 --> 00:37:50.120
So these will be in the power point
610
00:37:50.120 --> 00:37:53.520
that will upload here afterward.
611
00:37:53.520 --> 00:37:55.840
All right, if you have any other questions
612
00:37:55.840 --> 00:37:58.920
about the short game, feel free to post them.
613
00:37:58.920 --> 00:38:01.160
I'm planning to do at least one more webinar
614
00:38:01.160 --> 00:38:02.800
on the short game.
615
00:38:02.800 --> 00:38:05.640
Just gotta organize those thoughts a little bit better.
616
00:38:05.640 --> 00:38:09.000
So if you have any specific questions
617
00:38:09.000 --> 00:38:11.160
about the short game like Ed's there
618
00:38:11.160 --> 00:38:14.200
or if you have any specific swings
619
00:38:14.200 --> 00:38:17.080
that you'd like to look at relating in the short game,
620
00:38:17.080 --> 00:38:19.440
this will be a good month to send those in
621
00:38:19.440 --> 00:38:23.120
'cause I'm hoping to build on this again in June.
622
00:38:23.120 --> 00:38:28.120
But now let's get into the lumbar spine.
623
00:38:28.120 --> 00:38:30.800
So last time we did the pelvis,
624
00:38:30.800 --> 00:38:32.640
we're working our way up the chain.
625
00:38:34.360 --> 00:38:37.960
So last time we focused on the SI joint
626
00:38:37.960 --> 00:38:40.400
right around here.
627
00:38:40.400 --> 00:38:42.800
So where the pelvis and the lumbar spine,
628
00:38:42.800 --> 00:38:45.200
or the lumbar spine meets.
629
00:38:45.200 --> 00:38:47.560
And now we're looking at the lumbar spine
630
00:38:47.560 --> 00:38:50.680
being the last five vertebra,
631
00:38:50.680 --> 00:38:52.760
kind of right down in here.
632
00:38:52.760 --> 00:38:54.760
And this is a common area.
633
00:38:54.760 --> 00:38:56.120
We're gonna talk a little bit about
634
00:38:56.120 --> 00:38:58.920
the common back pain issues you're gonna have.
635
00:38:59.960 --> 00:39:04.960
There's a lot of kind of cool relationships of muscles
636
00:39:04.960 --> 00:39:07.800
and you can see that there's a lot of little muscles
637
00:39:07.800 --> 00:39:08.960
and some really big muscles,
638
00:39:08.960 --> 00:39:12.040
so it can get quite complicated.
639
00:39:12.040 --> 00:39:13.720
We're gonna spend most of the time
640
00:39:13.720 --> 00:39:15.400
talking about the actual spine
641
00:39:15.400 --> 00:39:17.720
and the orientation there,
642
00:39:17.720 --> 00:39:19.320
rather than digging into the muscles,
643
00:39:19.320 --> 00:39:21.720
but we will look at them a little bit more
644
00:39:21.720 --> 00:39:23.800
when we get into some back pain culprits.
645
00:39:23.800 --> 00:39:26.200
Okay.
646
00:39:26.200 --> 00:39:29.120
So first, facet joints.
647
00:39:29.120 --> 00:39:34.040
Facet joints are these joints right here.
648
00:39:34.040 --> 00:39:36.280
Basically, you can see over here
649
00:39:36.280 --> 00:39:40.080
how the vertebrae sit on top of each other,
650
00:39:40.080 --> 00:39:43.640
like Lego blocks kind of stuck together.
651
00:39:43.640 --> 00:39:47.720
And let me see if I can, okay.
652
00:39:47.720 --> 00:39:50.400
So the way that the facet joints are oriented
653
00:39:50.400 --> 00:39:52.800
is they go like this.
654
00:39:52.800 --> 00:39:54.880
So in the lumbar spine,
655
00:39:54.880 --> 00:39:59.880
you'll see that in this bottom left picture,
656
00:39:59.880 --> 00:40:03.840
you'll see that the facet joints are pretty much vertical.
657
00:40:03.840 --> 00:40:05.600
In the thoracic vertebrae,
658
00:40:05.600 --> 00:40:07.840
you'll see that they're kind of on an angle like this.
659
00:40:07.840 --> 00:40:09.400
And then in the cervical vertebrae,
660
00:40:09.400 --> 00:40:11.120
you'll see that they're like this.
661
00:40:11.120 --> 00:40:15.360
So they blend kind of gradually like this.
662
00:40:15.360 --> 00:40:18.480
That's gonna influence how movement happens
663
00:40:18.480 --> 00:40:21.640
because they're basically almost like
664
00:40:21.640 --> 00:40:24.000
they're kind of up against each other like this,
665
00:40:24.000 --> 00:40:26.640
so they can slide, slide this way.
666
00:40:26.640 --> 00:40:28.700
But in this case, I can't really have one turn
667
00:40:28.700 --> 00:40:30.160
'cause this is in the way.
668
00:40:30.160 --> 00:40:34.720
So as a basic,
669
00:40:34.720 --> 00:40:38.960
here are the different parts of the vertebra.
670
00:40:38.960 --> 00:40:40.880
So you've got the body,
671
00:40:40.880 --> 00:40:44.640
the pedicules connecting the particular facets.
672
00:40:44.640 --> 00:40:46.840
And then you've got the transverse process
673
00:40:46.840 --> 00:40:48.360
and the spinous process.
674
00:40:48.360 --> 00:40:50.560
And they are connected by the lamina.
675
00:40:51.600 --> 00:40:56.440
So some of the keywords that you'll typically hear body,
676
00:40:56.440 --> 00:41:00.160
spinous process is the bone sticking straight out the back.
677
00:41:00.160 --> 00:41:04.080
Transverse process are sticking out to the sides.
678
00:41:04.080 --> 00:41:08.960
And then the lamina groove is basically right here,
679
00:41:08.960 --> 00:41:12.000
which is this little concave place
680
00:41:12.000 --> 00:41:15.760
where the lamina interacts.
681
00:41:15.760 --> 00:41:19.120
Now in between each of those, you'll see this disc.
682
00:41:19.120 --> 00:41:24.120
And the disc acts almost like a little squishy ball
683
00:41:24.120 --> 00:41:27.600
in between these two of the two vertebral bodies.
684
00:41:27.600 --> 00:41:32.160
So it allows for pivoting and sliding and rotating
685
00:41:32.160 --> 00:41:36.360
and all these complicated movements.
686
00:41:36.360 --> 00:41:42.840
The disc in the center of it is the nucleus propulsus.
687
00:41:42.840 --> 00:41:43.840
Propulsus?
688
00:41:43.840 --> 00:41:45.320
Okay.
689
00:41:45.320 --> 00:41:47.640
So in the center of it is the nucleus
690
00:41:47.640 --> 00:41:50.000
and then around it are all these rings.
691
00:41:50.000 --> 00:41:52.520
And the rings are like radial tires
692
00:41:52.520 --> 00:41:56.040
where they're going in different directions.
693
00:41:56.040 --> 00:42:01.040
And so what that does is basically as the disc moves,
694
00:42:01.040 --> 00:42:04.000
there's always fibers that are kind of resisting
695
00:42:04.000 --> 00:42:07.240
the direction that it's moving or twisting, right?
696
00:42:07.240 --> 00:42:09.960
You can't, if they were always going in one direction,
697
00:42:09.960 --> 00:42:11.920
it would be really strong in that direction,
698
00:42:11.920 --> 00:42:13.160
but weak in the other.
699
00:42:13.160 --> 00:42:15.600
So they have all these different fibers
700
00:42:15.600 --> 00:42:18.360
to make it strong in most directions.
701
00:42:18.360 --> 00:42:22.600
But you will find that typically it's more built
702
00:42:22.600 --> 00:42:26.640
for compression and when you start doing twisting,
703
00:42:26.640 --> 00:42:30.120
that's usually the hardest movement on the discs.
704
00:42:30.120 --> 00:42:34.120
That's part of why when you see in the analytic warm-up video,
705
00:42:34.120 --> 00:42:37.960
I advocate doing translations to get blood flowing
706
00:42:37.960 --> 00:42:40.040
and get some water into the discs
707
00:42:40.040 --> 00:42:42.440
and then doing forward backward
708
00:42:42.440 --> 00:42:45.200
and then lastly doing rotation.
709
00:42:45.200 --> 00:42:47.400
One of the worst things you can do is take a cold disc
710
00:42:47.400 --> 00:42:49.160
and then just start rotating.
711
00:42:49.160 --> 00:42:54.160
So caution your students from jumping right into rotation
712
00:42:54.160 --> 00:42:55.160
like that.
713
00:42:55.160 --> 00:43:03.160
So here's kind of some images as far as the compressive forces
714
00:43:03.160 --> 00:43:08.320
and what you'll see is the natural movement
715
00:43:08.320 --> 00:43:10.880
when the vertebrae goes backward like this,
716
00:43:10.880 --> 00:43:13.280
it pushes the disc forward, if it slides forward,
717
00:43:13.280 --> 00:43:15.680
it pushes the disc backward.
718
00:43:15.680 --> 00:43:20.080
So the alignment of your joints is very important.
719
00:43:20.080 --> 00:43:22.400
The other piece that's really, really important,
720
00:43:22.400 --> 00:43:26.320
and I'll talk to you about it when we get into disc issues
721
00:43:26.320 --> 00:43:28.800
is the hydration of the disc.
722
00:43:28.800 --> 00:43:32.200
And the discs are, I forget the exact number,
723
00:43:32.200 --> 00:43:35.320
it's like 90% water, it might even be higher than that.
724
00:43:35.320 --> 00:43:39.800
So the problem is you've basically got,
725
00:43:41.400 --> 00:43:44.440
you've got like these two tripods sitting on top of each other.
726
00:43:44.440 --> 00:43:48.200
These two are the bones and then this one is the disc
727
00:43:48.200 --> 00:43:49.760
in between the two bodies.
728
00:43:49.760 --> 00:43:54.760
So ideally, the disc between the two bodies is gonna handle,
729
00:43:54.760 --> 00:43:58.840
I think it's somewhere like 84, 86% of the body weight
730
00:43:58.840 --> 00:44:02.800
and then these are going to handle six or seven percent each.
731
00:44:02.800 --> 00:44:06.520
Well, if the disc, which is like this,
732
00:44:06.520 --> 00:44:11.040
if the disc is a little bit narrower than it's supposed to be
733
00:44:11.040 --> 00:44:13.520
because the person is dehydrated,
734
00:44:13.520 --> 00:44:15.080
so either first thing in the morning
735
00:44:15.080 --> 00:44:17.400
or if you're not drinking a lot of water,
736
00:44:17.400 --> 00:44:19.400
if the discs are dehydrated,
737
00:44:19.400 --> 00:44:22.640
then the bones are now going to support a greater percent
738
00:44:22.640 --> 00:44:24.480
of the body weight.
739
00:44:24.480 --> 00:44:26.200
When the bones are supporting greater percent
740
00:44:26.200 --> 00:44:28.000
of the body weight, there's more friction,
741
00:44:28.000 --> 00:44:32.360
there's more potential for calcification
742
00:44:32.360 --> 00:44:37.360
or basically you can get osteoarthritis,
743
00:44:37.680 --> 00:44:41.160
you can have more problems with the disc,
744
00:44:41.160 --> 00:44:44.280
you want to make sure that you're drinking water
745
00:44:44.280 --> 00:44:46.680
and that your clients are drinking water
746
00:44:46.680 --> 00:44:50.000
in order to have a soft, spongy disc.
747
00:44:50.000 --> 00:44:53.000
If they're drinking lots of other things other than water,
748
00:44:53.000 --> 00:44:57.680
then this is going to create spine movement problems.
749
00:44:57.680 --> 00:45:01.080
That's, there's, I've heard enough talks on it
750
00:45:01.080 --> 00:45:03.720
and experienced it myself that it's,
751
00:45:03.720 --> 00:45:05.480
there's no way around it.
752
00:45:05.480 --> 00:45:07.840
If you don't drink water,
753
00:45:07.840 --> 00:45:11.720
you are setting yourself up to have more back problems.
754
00:45:11.720 --> 00:45:15.320
Okay.
755
00:45:15.320 --> 00:45:21.400
Now, because jumping back to the orientation
756
00:45:21.400 --> 00:45:24.480
of the facet joints, there is some automatic rotation,
757
00:45:24.480 --> 00:45:27.200
so when you side bend because the facets
758
00:45:27.200 --> 00:45:29.200
are not perfectly vertical,
759
00:45:29.200 --> 00:45:30.800
they're at a little bit of an angle
760
00:45:30.800 --> 00:45:33.040
and because there's ligaments connecting
761
00:45:33.040 --> 00:45:34.840
that are very tight,
762
00:45:34.840 --> 00:45:36.680
those ligaments pull the vertebra
763
00:45:36.680 --> 00:45:39.160
into a little bit of same side rotation
764
00:45:39.160 --> 00:45:40.600
in the lumbar spine.
765
00:45:40.600 --> 00:45:42.880
So when you side bend to the right,
766
00:45:42.880 --> 00:45:46.280
the vertebra will do it like this.
767
00:45:46.280 --> 00:45:47.880
So when you side bend to the left,
768
00:45:47.880 --> 00:45:50.520
the vertebra will also rotate slightly to the left,
769
00:45:50.520 --> 00:45:51.360
like this.
770
00:45:51.360 --> 00:45:55.040
That again can be a problem
771
00:45:55.040 --> 00:45:59.560
'cause sometimes golfers can develop some scoliosis
772
00:45:59.560 --> 00:46:01.720
where they're locked in a little bit of side bend,
773
00:46:01.720 --> 00:46:03.440
which creates an automatic rotation,
774
00:46:03.440 --> 00:46:06.400
which will create a block into either the backswing
775
00:46:06.400 --> 00:46:07.840
or the downswing direction.
776
00:46:07.840 --> 00:46:13.080
Okay, since we're talking about the lumbar spine movement,
777
00:46:13.080 --> 00:46:16.440
let's talk about the actual amount of movement
778
00:46:16.440 --> 00:46:19.440
and compare that to total spine movement.
779
00:46:19.440 --> 00:46:22.240
So because of the vertical orientation of the sets,
780
00:46:22.240 --> 00:46:25.960
we have lots of flexion extension in the lumbar spine,
781
00:46:25.960 --> 00:46:27.320
60 degrees of flexion,
782
00:46:27.320 --> 00:46:29.400
so almost half of your total body's flexion
783
00:46:29.400 --> 00:46:31.200
comes from the lumbar spine,
784
00:46:31.200 --> 00:46:32.880
but only 20 degrees of extension
785
00:46:32.880 --> 00:46:34.880
'cause the body's are pretty big,
786
00:46:34.880 --> 00:46:39.240
the axis of extension is a little bit more forward.
787
00:46:39.240 --> 00:46:43.120
So it's only 20 degrees of the total 140 of extension.
788
00:46:43.120 --> 00:46:45.600
Lateral flexion, it's a little less than a third,
789
00:46:45.600 --> 00:46:48.120
but we have a fair amount of lateral movement
790
00:46:48.120 --> 00:46:50.020
in the lumbar spine.
791
00:46:50.020 --> 00:46:56.000
And then rotation is about one degree per vertebra.
792
00:46:56.000 --> 00:46:59.060
So very little rotation.
793
00:47:00.320 --> 00:47:04.960
One of the easiest ways you can damage your lumbar spine
794
00:47:04.960 --> 00:47:07.920
is by forcing lots of lumbar rotation.
795
00:47:07.920 --> 00:47:12.000
The easiest ways to avoid that you're forcing lumbar rotation
796
00:47:12.000 --> 00:47:15.800
is to make sure that you have really flexible hips
797
00:47:15.800 --> 00:47:17.960
and really flexible thoracic spine,
798
00:47:17.960 --> 00:47:20.800
which we'll talk about in the next webinar.
799
00:47:20.800 --> 00:47:22.640
Whoops.
800
00:47:22.640 --> 00:47:25.280
So here's kind of just a little model
801
00:47:25.280 --> 00:47:30.200
of the, this is maximum extension, maximum flexion.
802
00:47:30.200 --> 00:47:32.560
So you'll see down here is where it's showing
803
00:47:32.560 --> 00:47:35.440
the numbers for the lumbar spine.
804
00:47:35.440 --> 00:47:37.200
Up here is where they're showing the numbers
805
00:47:37.200 --> 00:47:41.280
for the thoracic spine and up here,
806
00:47:41.280 --> 00:47:44.480
they're showing numbers for the cervical spine.
807
00:47:44.480 --> 00:47:47.720
But there's a fair amount of flexion in the lumbar spine
808
00:47:47.720 --> 00:47:49.320
and there's a fair amount of side bend.
809
00:47:49.320 --> 00:47:51.400
Those are the two big ones that we get a lot of
810
00:47:51.400 --> 00:47:52.780
in the lower back.
811
00:47:52.780 --> 00:47:56.600
So I've got a zoomed in one on this,
812
00:47:56.600 --> 00:47:58.800
but here's just breaking down.
813
00:47:58.800 --> 00:48:03.800
So a little bit of more flexion than extension
814
00:48:03.800 --> 00:48:05.520
is from a different source.
815
00:48:05.520 --> 00:48:10.840
And then the reason I liked this here
816
00:48:10.840 --> 00:48:13.840
is it shows, this is a little blurry when I zoomed in,
817
00:48:13.840 --> 00:48:15.480
but hopefully you can still read it.
818
00:48:15.480 --> 00:48:17.440
So I had one question about well,
819
00:48:17.440 --> 00:48:18.880
what happens as you get older?
820
00:48:18.880 --> 00:48:23.640
So this chart shows what happens to the amount
821
00:48:23.640 --> 00:48:25.200
of movement as you get older.
822
00:48:25.200 --> 00:48:28.440
So you have a ton when you're a kid, into a teenager.
823
00:48:28.440 --> 00:48:31.860
And then it pretty much levels off for most of your life.
824
00:48:31.860 --> 00:48:36.880
And you'll see that actually flexion extension,
825
00:48:36.880 --> 00:48:39.160
you don't lose a ton of it.
826
00:48:39.160 --> 00:48:44.160
You lose a little bit at L3 and a little bit at L1,
827
00:48:44.160 --> 00:48:47.160
but you don't lose a lot of your flexion extension
828
00:48:47.160 --> 00:48:49.240
capabilities just from age.
829
00:48:49.240 --> 00:48:54.840
Okay, the next piece we'll look at is the side bend.
830
00:48:54.840 --> 00:48:59.840
So side bend looking at about 20 degrees
831
00:48:59.840 --> 00:49:05.600
in the lumbar spine, another 20 in the thoracic spine,
832
00:49:05.600 --> 00:49:09.180
and then 35 or more in the cervical spine.
833
00:49:09.180 --> 00:49:14.240
So 20 to 30 degrees on the upper limit
834
00:49:14.240 --> 00:49:16.600
from this guy's research.
835
00:49:16.600 --> 00:49:19.440
And again, so lots when you're a kid,
836
00:49:19.440 --> 00:49:22.800
and then it kind of levels off,
837
00:49:22.800 --> 00:49:27.800
but then you do experience a pretty good significant,
838
00:49:27.800 --> 00:49:28.760
I wish you'd say pretty good,
839
00:49:28.760 --> 00:49:33.600
but a significant decrease, usually around 65 to 70 years old.
840
00:49:33.600 --> 00:49:37.080
So you will lose your ability to get some
841
00:49:37.080 --> 00:49:40.620
of the lumbar side bending as you get older,
842
00:49:40.620 --> 00:49:44.120
which does make managing your low point
843
00:49:44.120 --> 00:49:45.720
that much more challenging.
844
00:49:45.720 --> 00:49:50.720
So if you don't have good hands and a good release
845
00:49:50.880 --> 00:49:53.240
by the time you're getting to that age,
846
00:49:53.240 --> 00:49:55.440
it's just gonna be a little bit tougher
847
00:49:55.440 --> 00:49:58.320
because you're not gonna be able to use your body
848
00:49:58.320 --> 00:50:00.120
for all the shallowing aspects.
849
00:50:00.120 --> 00:50:02.680
So you have to be able to coordinate the shallowing aspects
850
00:50:02.680 --> 00:50:05.200
from the arms and the wrists,
851
00:50:05.200 --> 00:50:08.120
not just the shallowing aspects from the body
852
00:50:08.120 --> 00:50:09.080
as you get older.
853
00:50:09.080 --> 00:50:14.960
Rotation is a little bit harder to look at.
854
00:50:14.960 --> 00:50:20.800
So they usually break it down kind of into these rough zones
855
00:50:20.800 --> 00:50:25.800
but it's harder to get the number for each
856
00:50:25.800 --> 00:50:30.720
because all the like inflection side bend,
857
00:50:30.720 --> 00:50:34.000
you can easily get a like in plain view
858
00:50:34.000 --> 00:50:37.000
and you can see how each one's moving radiographically,
859
00:50:37.000 --> 00:50:39.320
but to get rotation, you would have to look top down
860
00:50:39.320 --> 00:50:42.040
and all the vertebra kind of sit on top of each other.
861
00:50:42.040 --> 00:50:45.200
So from my understanding, it's a little bit tougher.
862
00:50:45.200 --> 00:50:47.240
But because of the orientation of the sets,
863
00:50:47.240 --> 00:50:50.600
you've only got five degrees here of rotation.
864
00:50:50.600 --> 00:50:53.600
35 degrees in the thoracic spine.
865
00:50:53.600 --> 00:50:56.880
So that's quite significant and then 50 degrees in the neck.
866
00:50:56.880 --> 00:50:59.440
So for golf, we want a lot of the rotation happening
867
00:50:59.440 --> 00:51:02.240
in the rib cage and the thoracic spine
868
00:51:02.240 --> 00:51:05.960
and in the hips, not a lot happening in the lumbar spine.
869
00:51:05.960 --> 00:51:12.000
Now this is an interesting slide just to get you thinking.
870
00:51:12.000 --> 00:51:16.360
You've, I'll expand that just a little bit.
871
00:51:16.360 --> 00:51:17.720
Hopefully you can still see.
872
00:51:19.080 --> 00:51:22.920
So the resistance of the spine is equal
873
00:51:22.920 --> 00:51:26.440
to the product of the number of curves plus one.
874
00:51:26.440 --> 00:51:27.760
What the heck does that mean?
875
00:51:27.760 --> 00:51:30.600
Well, most of you've probably had some experience
876
00:51:30.600 --> 00:51:33.680
where someone, either yourself or a client
877
00:51:33.680 --> 00:51:36.000
has gone, been in a car accident
878
00:51:36.000 --> 00:51:38.440
and maybe had a straightening of the curve.
879
00:51:38.440 --> 00:51:40.720
And you think, oh, well now it's straight.
880
00:51:40.720 --> 00:51:42.360
You know, it's just a different shape.
881
00:51:42.360 --> 00:51:46.280
It actually becomes more or less resistant.
882
00:51:46.280 --> 00:51:49.320
So it becomes more susceptible to injury
883
00:51:49.320 --> 00:51:51.560
and it's not just a little bit.
884
00:51:51.560 --> 00:51:54.480
So if you take a normal curve,
885
00:51:54.480 --> 00:51:57.960
which has a normal spine curve, has three curves
886
00:51:57.960 --> 00:52:02.960
and there are about 30 degrees in each curve.
887
00:52:02.960 --> 00:52:04.800
If it gets more or less,
888
00:52:04.800 --> 00:52:07.440
you lose some of your resiliency.
889
00:52:07.440 --> 00:52:11.560
But if you were to go from a normal curve like this
890
00:52:11.560 --> 00:52:15.800
to then a straight column, the resistance
891
00:52:15.800 --> 00:52:20.080
to compressive forces becomes about 10 times less,
892
00:52:20.080 --> 00:52:22.240
not three times less.
893
00:52:22.240 --> 00:52:24.160
In fact, if you just lose one curve,
894
00:52:24.160 --> 00:52:25.520
like let's say you had whiplash
895
00:52:25.520 --> 00:52:27.560
and now your cervical spine is straight,
896
00:52:27.560 --> 00:52:29.200
speaking from experience,
897
00:52:29.200 --> 00:52:33.960
it's about half as resistant as a normal spine.
898
00:52:33.960 --> 00:52:36.080
So it's not like you lost 10%.
899
00:52:36.080 --> 00:52:39.560
You lose a lot if you lose these curves.
900
00:52:39.560 --> 00:52:42.960
And to my understanding or in my experience,
901
00:52:42.960 --> 00:52:45.680
Eldoas and some of these spine exercises
902
00:52:45.680 --> 00:52:48.320
are one of the few ways to kind of really maintain
903
00:52:48.320 --> 00:52:51.400
the health of the disc and the health of the curves.
904
00:52:51.400 --> 00:52:55.880
Okay, so as I said,
905
00:52:55.880 --> 00:52:59.080
the main goals here today was looking at the lumbar spine
906
00:52:59.080 --> 00:53:01.680
in terms of the joint movements.
907
00:53:01.680 --> 00:53:05.080
But we are gonna talk a little bit about muscles
908
00:53:05.080 --> 00:53:09.000
'cause we're gonna talk about some of the common pain sources
909
00:53:09.000 --> 00:53:11.240
or basically where does lower back pain come from?
910
00:53:11.240 --> 00:53:15.280
So lower back pain comes typically from compression.
911
00:53:15.280 --> 00:53:19.840
Now compression can either come from a bone on bone,
912
00:53:19.840 --> 00:53:24.040
fisset joints, it can come from disc compression on a nerve
913
00:53:24.040 --> 00:53:26.200
in, you know, if you have a bulging disc
914
00:53:26.200 --> 00:53:28.680
or slip disc or something like that,
915
00:53:28.680 --> 00:53:33.520
or it can come from entrapment between muscles and fascia.
916
00:53:33.520 --> 00:53:35.800
So we'll talk about these are kind of
917
00:53:35.800 --> 00:53:40.240
the major sources of pain, the SI joint.
918
00:53:40.240 --> 00:53:43.600
I remember reading one study showing
919
00:53:43.600 --> 00:53:48.600
that about 95% of back pain comes from the SI joint
920
00:53:48.600 --> 00:53:50.720
even if there's other contributing factors.
921
00:53:50.720 --> 00:53:57.240
The discs can cause a tremendous amount of pain,
922
00:53:57.240 --> 00:54:02.600
but they often get blamed for pain
923
00:54:02.600 --> 00:54:04.440
when they're not actually the source.
924
00:54:04.440 --> 00:54:08.440
For example, it could be SI joint, it could be a ligament.
925
00:54:08.440 --> 00:54:10.600
Those are really painful areas.
926
00:54:10.600 --> 00:54:14.360
And so you have a pain and then you go get an MRI
927
00:54:14.360 --> 00:54:15.920
and it shows that there's a disc issue.
928
00:54:15.920 --> 00:54:20.680
So you have your disc removed or fusion or whatever,
929
00:54:20.680 --> 00:54:22.680
but then the pain comes back.
930
00:54:22.680 --> 00:54:27.600
So oftentimes it's because these two are quite painful
931
00:54:27.600 --> 00:54:30.200
and the disc is more obvious
932
00:54:30.200 --> 00:54:32.360
when you look at it radiographically.
933
00:54:33.360 --> 00:54:34.720
Muscles can create some entrapment,
934
00:54:34.720 --> 00:54:38.080
especially the QL, the SOAS,
935
00:54:38.080 --> 00:54:42.800
and the obturator internus, but piriformis.
936
00:54:42.800 --> 00:54:46.480
Those three can really cause some nerve entrapment
937
00:54:46.480 --> 00:54:49.040
and be a common source of pain from compression.
938
00:54:49.040 --> 00:54:52.120
The facet joints, again, I mentioned
939
00:54:52.120 --> 00:54:53.600
if you're not drinking water
940
00:54:53.600 --> 00:54:55.800
or if you don't have healthy,
941
00:54:55.800 --> 00:54:59.440
kind of some of the smaller muscles
942
00:54:59.440 --> 00:55:01.440
like the rheutoras and the multiphidus
943
00:55:01.440 --> 00:55:03.800
and things like that that help decompress
944
00:55:03.800 --> 00:55:06.720
a little bit the spine.
945
00:55:06.720 --> 00:55:10.120
If you don't have healthy muscles around the facet joints,
946
00:55:10.120 --> 00:55:12.200
then the facet joints are,
947
00:55:12.200 --> 00:55:15.640
it's just kind of like rubbing two pieces of stone together
948
00:55:15.640 --> 00:55:19.840
or two poker chips, it's probably a better analogy.
949
00:55:19.840 --> 00:55:20.880
sciatica is a common one
950
00:55:20.880 --> 00:55:23.600
where you get shooting pain down the legs
951
00:55:23.600 --> 00:55:27.960
and we'll look at that can come from the disc,
952
00:55:27.960 --> 00:55:30.440
that can come from the bone,
953
00:55:30.440 --> 00:55:32.240
that can come from muscles.
954
00:55:32.240 --> 00:55:36.160
The sciatica is a huge nerve going down the leg
955
00:55:36.160 --> 00:55:38.160
and so depending on where it gets pinched,
956
00:55:38.160 --> 00:55:40.080
it can create different pain sources
957
00:55:40.080 --> 00:55:46.200
and it's not always straight from L5S1 or L3L4 or L4L5.
958
00:55:46.200 --> 00:55:51.520
And then organs, your digestive system,
959
00:55:51.520 --> 00:55:52.680
your reproductive system,
960
00:55:52.680 --> 00:55:57.680
they can all send pain signals to parts of your body
961
00:55:58.760 --> 00:56:03.360
and you'll interpret that typically as muscle or joint pain
962
00:56:03.360 --> 00:56:07.480
because organs typically don't have pain receptors
963
00:56:07.480 --> 00:56:09.680
within them so they have to have a referral pattern
964
00:56:09.680 --> 00:56:11.680
so that your body is aware of them.
965
00:56:11.680 --> 00:56:15.480
But those ones are a little bit trickier.
966
00:56:15.480 --> 00:56:20.280
Okay, so here's the normal degenerative disc pattern
967
00:56:20.280 --> 00:56:23.720
and so normal disc, you can see the healthy space,
968
00:56:23.720 --> 00:56:25.520
degenerative disc, it starts to get smaller.
969
00:56:25.520 --> 00:56:27.840
As you can imagine, if this starts to get smaller,
970
00:56:27.840 --> 00:56:30.120
it's not absorbing as much shock
971
00:56:30.120 --> 00:56:32.240
so then the facet joints are doing it.
972
00:56:32.240 --> 00:56:36.280
If you get a weak spot, that nucleus propulsus
973
00:56:36.280 --> 00:56:38.840
can start pushing into this hole.
974
00:56:38.840 --> 00:56:41.840
Now this hole is where the nerves come out
975
00:56:41.840 --> 00:56:43.240
of the spinal cord.
976
00:56:43.240 --> 00:56:47.440
So when the nerves get pushed on by the disc
977
00:56:47.440 --> 00:56:49.520
or herniated disc so the chemicals get on it,
978
00:56:49.520 --> 00:56:52.840
it's quite painful and so that's where compression
979
00:56:52.840 --> 00:56:54.320
on the nerve can come from the disc,
980
00:56:54.320 --> 00:56:56.120
it could come from narrowing of these bones
981
00:56:56.120 --> 00:56:58.520
or it could come from muscles around it.
982
00:56:58.520 --> 00:57:03.720
So from the overhead view, here's a good look
983
00:57:03.720 --> 00:57:06.480
at the nucleus propulsus, kind of working its way
984
00:57:06.480 --> 00:57:09.920
through those fibers and then hitting on a nerve
985
00:57:09.920 --> 00:57:11.640
or bulging onto a nerve.
986
00:57:11.640 --> 00:57:13.240
Here's one of the challenging things.
987
00:57:13.240 --> 00:57:18.240
Many people have disc herniations or bulges
988
00:57:18.240 --> 00:57:21.720
that they're unaware 'cause it's not pushing on a nerve.
989
00:57:21.720 --> 00:57:25.960
If the disc bulge is over here or up or over there,
990
00:57:25.960 --> 00:57:29.480
no big deal but if it's back and it's pushing on the nerve,
991
00:57:29.480 --> 00:57:31.120
it's very painful.
992
00:57:31.120 --> 00:57:36.120
So that's where the hard thing with discs is they're,
993
00:57:36.120 --> 00:57:42.400
they're one of the easier back pain things to treat typically
994
00:57:42.400 --> 00:57:45.240
especially if you catch them early enough
995
00:57:45.240 --> 00:57:47.680
but they're also one of the easiest ways
996
00:57:47.680 --> 00:57:51.560
for physical therapists or orthopedists
997
00:57:51.560 --> 00:57:55.040
to identify a pain pattern is seeing the disc
998
00:57:55.040 --> 00:57:56.840
but it's not always the disc's fault.
999
00:57:56.840 --> 00:58:00.680
As in, you could have a disc that's pushing like this
1000
00:58:00.680 --> 00:58:02.560
and not causing a lot of pain
1001
00:58:02.560 --> 00:58:05.560
but you could have a muscle or a ligament around here
1002
00:58:05.560 --> 00:58:08.720
that is irritated or compressing
1003
00:58:08.720 --> 00:58:10.160
and that's creating the pain
1004
00:58:10.160 --> 00:58:12.200
but you'll see it more from the disc.
1005
00:58:12.200 --> 00:58:16.000
So back health is a little tricky.
1006
00:58:16.000 --> 00:58:18.880
I'll summarize it here in a short bit.
1007
00:58:18.880 --> 00:58:21.800
Okay, so that's just another image of the disc
1008
00:58:21.800 --> 00:58:23.440
and then here's where the facet joins
1009
00:58:23.440 --> 00:58:26.080
this is more like spinal stenosis osteoarthritis
1010
00:58:26.080 --> 00:58:29.040
where you have a lot of bone rubbing on bone.
1011
00:58:29.040 --> 00:58:34.040
Again, all the, so in between these are kind of like a cartilage.
1012
00:58:34.040 --> 00:58:39.280
You've got your drawn blank on the term
1013
00:58:39.280 --> 00:58:41.840
but basically you have kind of the gel
1014
00:58:41.840 --> 00:58:43.400
that allows those to slide.
1015
00:58:43.400 --> 00:58:47.760
Water lubricates all the joints
1016
00:58:47.760 --> 00:58:50.240
as well as creates volume in the disc
1017
00:58:50.240 --> 00:58:54.320
so it creates more space and more slipperiness
1018
00:58:54.320 --> 00:58:56.320
and both of those help.
1019
00:58:56.320 --> 00:58:57.920
So drink your water.
1020
00:58:57.920 --> 00:59:01.560
Okay.
1021
00:59:01.560 --> 00:59:04.200
So here's kind of a rough picture
1022
00:59:04.200 --> 00:59:06.680
of some of these nerves coming out
1023
00:59:06.680 --> 00:59:08.200
from that front side.
1024
00:59:08.200 --> 00:59:11.200
All the muscles can entrap them.
1025
00:59:11.200 --> 00:59:12.280
The joints can entrap them.
1026
00:59:12.280 --> 00:59:13.320
The disc can entrap them.
1027
00:59:13.320 --> 00:59:15.520
They can all create different kinds of pain.
1028
00:59:15.520 --> 00:59:19.440
Perhaps we'll do another talk just on lower back pain.
1029
00:59:19.440 --> 00:59:21.600
One of the most common sources of pain
1030
00:59:21.600 --> 00:59:25.680
is that so as major and it's not on,
1031
00:59:25.680 --> 00:59:27.640
here we go.
1032
00:59:27.640 --> 00:59:31.360
So that so as major is the red one here
1033
00:59:31.360 --> 00:59:33.920
and you'll see it has attachments
1034
00:59:33.920 --> 00:59:36.760
onto the discs themselves.
1035
00:59:36.760 --> 00:59:39.120
So if it's tight, it pulls the discs.
1036
00:59:39.120 --> 00:59:42.000
When you pull the disc, you decrease the height.
1037
00:59:42.000 --> 00:59:43.320
So that's a problem.
1038
00:59:43.320 --> 00:59:47.240
And it attaches onto the transverse process
1039
00:59:47.240 --> 00:59:52.240
and it wraps around your lumbar vein,
1040
00:59:52.240 --> 00:59:56.200
which your vein is one of its jobs
1041
00:59:56.200 --> 00:59:58.040
is to clean the lower back
1042
00:59:58.040 --> 01:00:01.080
from all the debris and dead tissue.
1043
01:00:01.080 --> 01:00:04.320
So if it gets tight, that vein gets entrapped
1044
01:00:04.320 --> 01:00:06.680
and then you can go into lower back spasm.
1045
01:00:06.680 --> 01:00:11.680
So as major can be contributed to disc issues
1046
01:00:11.680 --> 01:00:15.880
as well as muscle issues as well as facet issues.
1047
01:00:15.880 --> 01:00:17.600
This is one of the big ones
1048
01:00:17.600 --> 01:00:18.440
that you've got to make sure
1049
01:00:18.440 --> 01:00:20.160
you know how to stretch properly.
1050
01:00:20.160 --> 01:00:24.080
These ligaments that I showed last time
1051
01:00:24.080 --> 01:00:25.760
can all be quite painful.
1052
01:00:25.760 --> 01:00:29.400
Ligaments, the classic example is a ligament sprain
1053
01:00:29.400 --> 01:00:30.440
in your ankle.
1054
01:00:30.440 --> 01:00:32.520
They're quite painful, right?
1055
01:00:32.520 --> 01:00:34.600
If you've ever twisted your ankle,
1056
01:00:34.600 --> 01:00:35.440
you know what it was like?
1057
01:00:35.440 --> 01:00:37.000
You got these sharp pains.
1058
01:00:37.000 --> 01:00:38.720
That's oftentimes what happens
1059
01:00:38.720 --> 01:00:42.040
when it's more of a ligament issue in your lower back.
1060
01:00:42.040 --> 01:00:44.800
And that can be one of the reasons why the SI joint
1061
01:00:44.800 --> 01:00:45.920
is related to pain
1062
01:00:45.920 --> 01:00:48.640
'cause it can put tension through these ligaments
1063
01:00:48.640 --> 01:00:51.120
and almost create like a sprained ankle type feeling
1064
01:00:51.120 --> 01:00:52.160
in your lower back.
1065
01:00:52.160 --> 01:00:57.120
So sciatic nerve,
1066
01:00:57.120 --> 01:01:02.560
mentioned sciatica, it can get compressed
1067
01:01:02.560 --> 01:01:05.600
from pure formus and glutes
1068
01:01:05.600 --> 01:01:08.120
and all these muscles around here,
1069
01:01:08.120 --> 01:01:10.840
or it can get compressed from these ligaments,
1070
01:01:10.840 --> 01:01:14.480
or it can get compressed from a disc.
1071
01:01:14.480 --> 01:01:16.360
But it's almost always,
1072
01:01:16.360 --> 01:01:19.200
or it's very common whenever someone says they have sciatica,
1073
01:01:19.200 --> 01:01:22.560
they always say, oh, it's coming from L4, L5 or L5, S1,
1074
01:01:22.560 --> 01:01:24.400
but it actually comes out from a,
1075
01:01:24.400 --> 01:01:29.400
it's a big thick nerve that has a lot of exits from the spine,
1076
01:01:29.400 --> 01:01:32.120
and it has a lot of places
1077
01:01:32.120 --> 01:01:34.640
that it can get entrapped down the leg.
1078
01:01:34.640 --> 01:01:37.480
So, pure formus is one of the common ones.
1079
01:01:37.480 --> 01:01:40.520
In fact, anatomically, some people's sciatic nerve
1080
01:01:40.520 --> 01:01:43.720
goes through their pure formus, not on the side of it.
1081
01:01:43.720 --> 01:01:45.080
And so as a result,
1082
01:01:45.080 --> 01:01:46.880
if there's any tension in that pure formus,
1083
01:01:46.880 --> 01:01:50.280
it's gonna cause some compression of the sciatic nerve.
1084
01:01:50.280 --> 01:01:53.600
So, you gotta know how to stretch your obturator internus,
1085
01:01:53.600 --> 01:01:55.480
you gotta know how to stretch your pure formus,
1086
01:01:55.480 --> 01:01:57.200
and you gotta know how to stretch your psoas.
1087
01:01:57.200 --> 01:01:58.160
Those are big ones.
1088
01:01:58.160 --> 01:02:02.360
Now, I did mention that these organs
1089
01:02:02.360 --> 01:02:06.000
can create referral patterns into the lower back,
1090
01:02:06.000 --> 01:02:09.040
but that's, unfortunately,
1091
01:02:09.040 --> 01:02:14.040
most doctors aren't going to talk about this type of stuff,
1092
01:02:14.040 --> 01:02:18.960
but especially small intestine or colon kidneys,
1093
01:02:18.960 --> 01:02:22.760
all those things create lower back referral type patterns.
1094
01:02:22.760 --> 01:02:26.800
Okay, we'll talk about this in when I do
1095
01:02:26.800 --> 01:02:30.880
an actual webinar on the lower back,
1096
01:02:30.880 --> 01:02:35.160
but if you're coaching someone who has lower back pain,
1097
01:02:35.160 --> 01:02:38.080
the two places that you really have to watch the pelvis
1098
01:02:38.080 --> 01:02:40.640
to see what might be causing the problem
1099
01:02:40.640 --> 01:02:43.440
is in transition and during the bracing
1100
01:02:43.440 --> 01:02:44.800
or during the follow through.
1101
01:02:44.800 --> 01:02:48.560
Usually, one of those two will reveal
1102
01:02:48.560 --> 01:02:52.000
when they're creating too much lumbar rotation,
1103
01:02:52.000 --> 01:02:54.800
too much lumbar extension with side bend.
1104
01:02:54.800 --> 01:02:57.120
Basically, when the abs aren't on, when the glutes aren't on,
1105
01:02:57.120 --> 01:02:58.920
if they're using the wrong muscle pattern,
1106
01:02:58.920 --> 01:03:01.680
where they're getting that compression.
1107
01:03:01.680 --> 01:03:06.680
So, we'll talk about that another time down the road.
1108
01:03:06.960 --> 01:03:08.760
Okay, questions.
1109
01:03:08.760 --> 01:03:11.120
If you have any coming in, feel free.
1110
01:03:11.120 --> 01:03:13.160
Otherwise, I'm going to flip over
1111
01:03:13.160 --> 01:03:16.160
and we're gonna look at some of these case studies
1112
01:03:16.160 --> 01:03:17.040
that were submitted.
1113
01:03:17.040 --> 01:03:27.840
All right, so let's jump over to analyzer.
1114
01:03:27.840 --> 01:03:31.440
So Ian sent in a student.
1115
01:03:31.440 --> 01:03:35.240
He said he was a 15 handicap.
1116
01:03:35.240 --> 01:03:38.000
He's gotten down to about a 10,
1117
01:03:38.000 --> 01:03:39.240
but he asked some questions of just,
1118
01:03:39.240 --> 01:03:42.860
can we take a look at what's going on in transition?
1119
01:03:42.860 --> 01:03:49.880
So, let's take a look and see what's going on in transition.
1120
01:03:49.880 --> 01:03:54.480
Yeah, there's definitely some stuff
1121
01:03:54.480 --> 01:03:56.960
we can look at there in transition.
1122
01:03:56.960 --> 01:04:01.600
At this point, you're not too bad on the release.
1123
01:04:01.600 --> 01:04:03.680
Let's see what happens in the face on.
1124
01:04:05.600 --> 01:04:09.120
I'll do it this way so that I can move them independently.
1125
01:04:09.120 --> 01:04:19.280
Okay.
1126
01:04:19.280 --> 01:04:25.120
So, now we've got the face on
1127
01:04:25.120 --> 01:04:27.520
and the down the line independent.
1128
01:04:27.520 --> 01:04:30.800
Okay, let's see what it looks like on the way through.
1129
01:04:30.800 --> 01:04:34.840
That's not too bad as far as not a lot
1130
01:04:34.840 --> 01:04:35.960
of re-hinging.
1131
01:04:35.960 --> 01:04:42.360
You can see it didn't look like speed-wise,
1132
01:04:42.360 --> 01:04:45.960
effort-wise, it should get to that full of the finish.
1133
01:04:45.960 --> 01:04:48.760
There's a lot of kind of holding
1134
01:04:48.760 --> 01:04:50.840
and kind of tension in his arms.
1135
01:04:50.840 --> 01:04:53.240
And the biggest thing I see here
1136
01:04:53.240 --> 01:04:55.720
is what's going on with this right arm.
1137
01:04:55.720 --> 01:05:01.080
So, at the top of the swing,
1138
01:05:01.080 --> 01:05:04.040
you can see that right elbow starting to get
1139
01:05:04.040 --> 01:05:07.920
on behind and that right shoulder starting to elevate.
1140
01:05:07.920 --> 01:05:11.080
So, I would definitely review the shoulder blade
1141
01:05:11.080 --> 01:05:14.760
shallowing and work on getting the arm
1142
01:05:14.760 --> 01:05:17.280
to be a little bit more in front,
1143
01:05:17.280 --> 01:05:20.720
where it's going to be a bit more of a challenge
1144
01:05:20.720 --> 01:05:22.080
is down here through impact.
1145
01:05:22.080 --> 01:05:26.400
You'll see that the elbow has already gone into,
1146
01:05:26.400 --> 01:05:28.040
or the shoulder has already gone
1147
01:05:28.040 --> 01:05:31.840
into internal rotation a good bit.
1148
01:05:31.840 --> 01:05:35.520
Elbow's pointing behind, elbow pointing in front.
1149
01:05:35.520 --> 01:05:41.120
So, there's a pretty big kind of throw
1150
01:05:41.120 --> 01:05:42.840
from that right shoulder.
1151
01:05:42.840 --> 01:05:43.760
And you'll see
1152
01:05:43.760 --> 01:05:52.920
right in there, you can see that shoulder starting to get up.
1153
01:05:52.920 --> 01:05:56.840
It doesn't go a ton more up,
1154
01:05:56.840 --> 01:06:00.840
but then it really gets into that internal rotation.
1155
01:06:01.840 --> 01:06:02.680
On the way through.
1156
01:06:02.680 --> 01:06:04.240
And typically that internal rotation
1157
01:06:04.240 --> 01:06:08.120
is going to cause a pattern of low point control.
1158
01:06:08.120 --> 01:06:11.080
So, primarily fat thin and then pulls
1159
01:06:11.080 --> 01:06:14.240
as the main mispatterns.
1160
01:06:14.240 --> 01:06:19.240
So, I would probably work on getting into this position
1161
01:06:19.240 --> 01:06:24.480
with the shoulder blade more retracted,
1162
01:06:24.480 --> 01:06:27.600
the shoulder in external rotation
1163
01:06:27.600 --> 01:06:28.980
and just see what he felt
1164
01:06:28.980 --> 01:06:31.800
if he felt like there was an uncomfortable amount
1165
01:06:31.800 --> 01:06:34.960
of tension in the forearms,
1166
01:06:34.960 --> 01:06:37.600
then potentially we would have to,
1167
01:06:37.600 --> 01:06:41.040
the group doesn't look like it should be a big problem.
1168
01:06:41.040 --> 01:06:44.880
And he's at set up,
1169
01:06:44.880 --> 01:06:47.160
he's got a fair amount of rotation.
1170
01:06:47.160 --> 01:06:49.960
So, the fact that he's got the rotation there at set up
1171
01:06:49.960 --> 01:06:51.640
means that he's probably capable,
1172
01:06:51.640 --> 01:06:53.880
it's more of just a pattern bit more in
1173
01:06:53.880 --> 01:06:56.060
and basically working on more of the wipe
1174
01:06:56.060 --> 01:06:57.640
and connecting that trail arm.
1175
01:06:57.640 --> 01:07:00.880
You've done a pretty good job.
1176
01:07:00.880 --> 01:07:03.800
His posture doesn't change a ton.
1177
01:07:03.800 --> 01:07:06.240
So, that helps with his center contact.
1178
01:07:06.240 --> 01:07:08.640
The arm extension on the way through is pretty good.
1179
01:07:08.640 --> 01:07:11.160
So, that helps with his consistency.
1180
01:07:11.160 --> 01:07:14.480
But, I think that that right arm's going to limit him
1181
01:07:14.480 --> 01:07:17.360
from getting much lower than, say, 8 to 10,
1182
01:07:17.360 --> 01:07:20.640
just because he's going to have too many.
1183
01:07:20.640 --> 01:07:24.840
He's going to struggle with some uneven lies
1184
01:07:24.840 --> 01:07:27.800
and he's going to struggle with his low point
1185
01:07:27.800 --> 01:07:29.400
and pull consistency.
1186
01:07:31.880 --> 01:07:34.880
Okay, so then now, let's see,
1187
01:07:34.880 --> 01:07:36.400
let me pull this up real quick.
1188
01:07:36.400 --> 01:07:43.520
Okay, so now we've got two more sent in.
1189
01:07:43.520 --> 01:07:47.360
So, we've got Mike.
1190
01:07:47.360 --> 01:07:52.800
Mike is currently a 30 down from 35.
1191
01:07:52.800 --> 01:07:56.000
He's been working on flat shoulder plane,
1192
01:07:56.000 --> 01:07:57.320
delivering go, delivery pump.
1193
01:07:57.320 --> 01:08:00.000
So, working on delivery position.
1194
01:08:00.000 --> 01:08:04.320
Let's see what's going on here with Mike.
1195
01:08:04.320 --> 01:08:06.920
So, looks like whatever you've done
1196
01:08:06.920 --> 01:08:08.120
on flat shoulder plane.
1197
01:08:08.120 --> 01:08:10.240
You know, there's a little bit of a lift,
1198
01:08:10.240 --> 01:08:11.840
but it's not really a big,
1199
01:08:11.840 --> 01:08:13.760
he doesn't lose that shoulder plane angle too much.
1200
01:08:13.760 --> 01:08:16.320
So, I think the lift is more, yep.
1201
01:08:16.320 --> 01:08:18.800
So, the lift will load the chop pattern.
1202
01:08:18.800 --> 01:08:22.320
I always use the explanation there of,
1203
01:08:22.320 --> 01:08:25.000
if I told someone to jump,
1204
01:08:25.000 --> 01:08:27.600
nobody would lift in the backswing, right?
1205
01:08:27.600 --> 01:08:30.280
So, if in his mind, his thought is,
1206
01:08:30.280 --> 01:08:33.240
I need to push against the ground with my legs,
1207
01:08:33.240 --> 01:08:36.120
then it makes no sense to lift.
1208
01:08:36.120 --> 01:08:38.120
But, if my brain is saying,
1209
01:08:38.120 --> 01:08:41.200
I need to pull down with my upper body and my arms,
1210
01:08:41.200 --> 01:08:43.320
then it makes a lot of sense to lift.
1211
01:08:43.320 --> 01:08:46.200
And so, that movement there
1212
01:08:46.200 --> 01:08:49.560
is the reason he still has that residual lift.
1213
01:08:49.560 --> 01:08:51.300
Now, that's quite steep.
1214
01:08:51.300 --> 01:08:54.480
And so, then he has to get shallow late,
1215
01:08:54.480 --> 01:08:59.120
and then, so he gets quite steep early,
1216
01:08:59.120 --> 01:09:02.080
shallow late from both the pelvis going this way,
1217
01:09:02.080 --> 01:09:06.360
as well as the late rotation of the forearms.
1218
01:09:06.360 --> 01:09:10.240
Or the, and then that through there,
1219
01:09:10.240 --> 01:09:11.320
let's look at a face on,
1220
01:09:11.320 --> 01:09:13.000
but right now that through there is the piece
1221
01:09:13.000 --> 01:09:16.980
that I'd say I would work on first.
1222
01:09:21.200 --> 01:09:26.200
I might consider trying to get into a little bit,
1223
01:09:26.200 --> 01:09:30.160
flatter left wrist position at the top,
1224
01:09:30.160 --> 01:09:32.200
a little bit more laid off to take away
1225
01:09:32.200 --> 01:09:33.440
some of the tendency to pull.
1226
01:09:33.440 --> 01:09:38.000
But, ultimately, I think I would do that after working
1227
01:09:38.000 --> 01:09:41.480
on that movement there.
1228
01:09:41.480 --> 01:09:45.400
So, with a 30, I'm really working on
1229
01:09:45.400 --> 01:09:48.600
how can we get some club face control,
1230
01:09:48.600 --> 01:09:52.480
and how can we get some low point control.
1231
01:09:52.480 --> 01:09:54.880
And so, the big movement there
1232
01:09:54.880 --> 01:09:58.800
of rehinging the club quickly on the way through,
1233
01:09:58.800 --> 01:10:02.280
is going to cause face control and low point control chaos.
1234
01:10:02.280 --> 01:10:05.720
That's, I'm not a big fan of that movement there.
1235
01:10:05.720 --> 01:10:10.720
So, I would do a bunch of work on trying to get,
1236
01:10:14.840 --> 01:10:18.080
I would, with higher handicap golfers, I tend to,
1237
01:10:18.080 --> 01:10:22.240
so it's funny, I didn't work with a ton of them
1238
01:10:22.240 --> 01:10:24.080
in either Houston or Denver.
1239
01:10:24.080 --> 01:10:27.960
I'm working more and more with them here in California.
1240
01:10:27.960 --> 01:10:32.960
And so, I've gone more into using some training aids
1241
01:10:32.960 --> 01:10:35.920
for the higher handicap golfers.
1242
01:10:35.920 --> 01:10:40.800
And so, I would probably use something like the Hanger release,
1243
01:10:40.800 --> 01:10:45.480
or the Hanger to help improve that piece there.
1244
01:10:45.480 --> 01:10:46.960
And let me see.
1245
01:10:46.960 --> 01:10:51.160
And then, the other thing I would probably do
1246
01:10:51.160 --> 01:10:54.240
is looking at how it's coming into the ball.
1247
01:10:54.240 --> 01:10:58.120
It's not quite clear.
1248
01:10:58.120 --> 01:11:01.200
I would investigate his right hand pressure,
1249
01:11:01.200 --> 01:11:03.760
and where that index finger is pushing on the club,
1250
01:11:03.760 --> 01:11:07.400
as ways to kind of help.
1251
01:11:07.400 --> 01:11:10.000
'Cause oftentimes, that rehinge quickly is happening
1252
01:11:10.000 --> 01:11:12.160
because they're pushing more on the thumb
1253
01:11:12.160 --> 01:11:16.880
of the right hand, as opposed to the index finger,
1254
01:11:16.880 --> 01:11:19.800
kind of like the alignment stick loading video.
1255
01:11:19.800 --> 01:11:22.880
But I would definitely go after follow through.
1256
01:11:22.880 --> 01:11:24.280
I think he's gonna have a hard time
1257
01:11:24.280 --> 01:11:27.120
changing that transition until he can get
1258
01:11:27.120 --> 01:11:28.880
a little bit more width in the wrist
1259
01:11:28.880 --> 01:11:33.720
and a little bit more dead hands feeling through there.
1260
01:11:33.720 --> 01:11:36.640
So basically, hitting shots where the hands are at this height,
1261
01:11:36.640 --> 01:11:38.840
but the club is still there.
1262
01:11:39.880 --> 01:11:41.320
That's what I would go after.
1263
01:11:41.320 --> 01:11:43.040
That would force a little bit better.
1264
01:11:43.040 --> 01:11:49.400
Although, it would force more sinking up his pivot
1265
01:11:49.400 --> 01:11:50.960
with his arms.
1266
01:11:50.960 --> 01:11:53.800
I actually think his pivot's not that bad
1267
01:11:53.800 --> 01:11:54.640
in terms of position.
1268
01:11:54.640 --> 01:11:59.640
It's just his arms are so far out of position here
1269
01:11:59.640 --> 01:12:03.760
and then even worse through there.
1270
01:12:03.760 --> 01:12:05.520
So, I would go after this position
1271
01:12:05.520 --> 01:12:08.640
and then try to get a little bit more laid off at the top,
1272
01:12:08.640 --> 01:12:10.440
and he will probably have a better chance
1273
01:12:10.440 --> 01:12:12.640
of doing the delivery and go and pump
1274
01:12:12.640 --> 01:12:15.040
once he has a better follow through position.
1275
01:12:15.040 --> 01:12:22.520
Okay, so then, last but not least of the video's sent in.
1276
01:12:22.520 --> 01:12:23.920
Let's look at Larry.
1277
01:12:23.920 --> 01:12:27.520
Larry's currently a 13 handicap.
1278
01:12:27.520 --> 01:12:29.480
TPI screen, he failed 90, 90,
1279
01:12:29.480 --> 01:12:31.520
lat test, lower quarter, deep squat.
1280
01:12:31.520 --> 01:12:33.400
So, pretty much everything.
1281
01:12:33.400 --> 01:12:36.280
His tendencies are CPoster, poor backswing,
1282
01:12:36.280 --> 01:12:38.040
turn with arms lifting in the backswing,
1283
01:12:38.040 --> 01:12:40.160
and then hang back on the downswing.
1284
01:12:40.160 --> 01:12:41.360
Due to physical limitations,
1285
01:12:41.360 --> 01:12:43.080
we've worked on the big hip turn in the backswing.
1286
01:12:43.080 --> 01:12:44.200
That's a good idea.
1287
01:12:44.200 --> 01:12:45.400
Brush the grass, good idea.
1288
01:12:45.400 --> 01:12:48.360
Arm extension at three o'clock and full finish.
1289
01:12:48.360 --> 01:12:50.400
Part of his daily plan includes windmills,
1290
01:12:50.400 --> 01:12:52.160
delivering go and delivery pump.
1291
01:12:52.160 --> 01:12:58.280
Okay, so we've got a 13 handicap.
1292
01:12:58.280 --> 01:13:01.320
So, he's got some skills.
1293
01:13:09.040 --> 01:13:12.040
One of my common questions when I'm kind of interviewing
1294
01:13:12.040 --> 01:13:13.040
and figuring out what direction to go
1295
01:13:13.040 --> 01:13:15.040
is I'll talk about, you know,
1296
01:13:15.040 --> 01:13:17.040
I break it into the three skills,
1297
01:13:17.040 --> 01:13:20.040
so is our main goal trying to create speed,
1298
01:13:20.040 --> 01:13:23.040
more consistent contact, or more straight,
1299
01:13:23.040 --> 01:13:26.040
or a straight turn ball flight, better curve control.
1300
01:13:26.040 --> 01:13:29.040
So, what I'm going to do is I'm going to create speed,
1301
01:13:29.040 --> 01:13:30.040
I'm going to be able to do that,
1302
01:13:30.040 --> 01:13:31.040
I'm going to be able to do that.
1303
01:13:31.040 --> 01:13:32.040
I'm going to be able to do that.
1304
01:13:32.040 --> 01:13:33.040
I'm going to be able to do that.
1305
01:13:33.040 --> 01:13:34.040
I'm going to be able to do that.
1306
01:13:34.040 --> 01:13:35.040
I'm going to be able to do that.
1307
01:13:35.040 --> 01:13:36.040
I'm going to be able to do that.
1308
01:13:36.040 --> 01:13:37.040
I'm going to be able to do that.
1309
01:13:37.040 --> 01:13:38.040
I'm going to be able to do that.
1310
01:13:38.040 --> 01:13:39.040
I'm going to be able to do that.
1311
01:13:39.040 --> 01:13:40.040
I'm going to be able to do that.
1312
01:13:40.040 --> 01:13:41.040
I'm going to be able to do that.
1313
01:13:41.040 --> 01:13:42.040
I'm going to be able to do that.
1314
01:13:42.040 --> 01:13:43.040
I'm going to be able to do that.
1315
01:13:43.040 --> 01:13:44.040
I'm going to be able to do that.
1316
01:13:44.040 --> 01:13:45.040
I'm going to be able to do that.
1317
01:13:45.040 --> 01:13:46.040
I'm going to be able to do that.
1318
01:13:46.040 --> 01:13:47.040
I'm going to be able to do that.
1319
01:13:47.040 --> 01:13:48.040
I'm going to be able to do that.
1320
01:13:48.040 --> 01:13:49.040
I'm going to be able to do that.
1321
01:13:49.040 --> 01:13:50.040
I'm going to be able to do that.
1322
01:13:50.040 --> 01:13:51.040
I'm going to be able to do that.
1323
01:13:51.040 --> 01:13:52.040
I'm going to be able to do that.
1324
01:13:52.040 --> 01:13:53.040
I'm going to be able to do that.
1325
01:13:53.040 --> 01:13:54.040
I'm going to be able to do that.
1326
01:13:54.040 --> 01:13:55.040
I'm going to be able to do that.
1327
01:13:55.040 --> 01:14:05.040
It's more helpful when the suggestion is relevant to the main mispattern.
1328
01:14:05.040 --> 01:14:12.500
I'm going to guess, based on looking at the swing, that he gets a little bit
1329
01:14:12.500 --> 01:14:14.040
more pulls
1330
01:14:14.040 --> 01:14:15.040
than he likes.
1331
01:14:15.040 --> 01:14:21.040
I'm going to guess that he picks the ball and doesn't take any divot.
1332
01:14:21.040 --> 01:14:32.370
I would probably be working on that right there, trying to get a little bit
1333
01:14:32.370 --> 01:14:36.040
better hands forward.
1334
01:14:36.040 --> 01:14:40.040
I'd be working on impact and release.
1335
01:14:40.040 --> 01:14:49.040
I'd be working on trying to get the hands to be more ahead at that point.
1336
01:14:49.040 --> 01:14:55.630
I'd be working on some wipe training and a little bit of body sequence or thor
1337
01:14:55.630 --> 01:14:57.040
ax rotation.
1338
01:14:57.040 --> 01:15:01.040
I would probably start with the impact bag drill.
1339
01:15:01.040 --> 01:15:05.430
Putting the impact bag right about there and trying to get him to feel like
1340
01:15:05.430 --> 01:15:06.040
when he made
1341
01:15:06.040 --> 01:15:10.040
contact with the impact bag, his hands were out in front.
1342
01:15:10.040 --> 01:15:15.040
The drill is brushed the ground, hit the impact bag.
1343
01:15:15.040 --> 01:15:19.670
Then he has to feel, he would tell me that he feels like his shoulder has to
1344
01:15:19.670 --> 01:15:20.040
stay more
1345
01:15:20.040 --> 01:15:24.040
down in order to hit the grass there and get into that position.
1346
01:15:24.040 --> 01:15:30.130
That would train a little bit better sequence of the wrist and a much better
1347
01:15:30.130 --> 01:15:31.040
impact for
1348
01:15:31.040 --> 01:15:37.040
body position through impact.
1349
01:15:37.040 --> 01:15:41.040
That's probably where I would start.
1350
01:15:41.040 --> 01:15:46.710
I've got a lot of really good pieces, especially when you consider what you
1351
01:15:46.710 --> 01:15:48.040
were describing
1352
01:15:48.040 --> 01:15:56.040
with his TPI test.
1353
01:15:56.040 --> 01:16:03.040
I think that his concept of where impact needs to be is a bit off.
1354
01:16:03.040 --> 01:16:06.650
One other thing in addition to the impact drill, what I would usually do is I
1355
01:16:06.650 --> 01:16:07.040
would trade
1356
01:16:07.040 --> 01:16:10.040
places, I would go in here and I'd get into a good impact position.
1357
01:16:10.040 --> 01:16:11.040
I'd say does that look good?
1358
01:16:11.040 --> 01:16:12.040
He'd say yes.
1359
01:16:12.040 --> 01:16:16.040
Then I would freeze the club so it would be at an angle like this.
1360
01:16:16.040 --> 01:16:22.420
I'd freeze the club and I'd have him come in and take a normal stance but not
1361
01:16:22.420 --> 01:16:23.040
touch the
1362
01:16:23.040 --> 01:16:24.040
club.
1363
01:16:24.040 --> 01:16:27.590
He would have to visually look down and I'd say that's where you just said it
1364
01:16:27.590 --> 01:16:28.040
looks normal.
1365
01:16:28.040 --> 01:16:32.750
That would help him overcome the barrier of where visually we're trying to get
1366
01:16:32.750 --> 01:16:33.040
the club
1367
01:16:33.040 --> 01:16:37.040
at impact, which would then line up with the impact bag drill.
1368
01:16:37.040 --> 01:16:40.540
I've had good success with this handicap level and the impact bag drill of
1369
01:16:40.540 --> 01:16:42.040
getting more
1370
01:16:42.040 --> 01:16:45.040
shaft lean, so that's probably where I would start.
1
00:00:00.000 --> 00:00:04.580
And I'm going to try something a little different here for the 3D.
2
00:00:04.580 --> 00:00:09.000
I've got some screenshots just in case this doesn't work out.
3
00:00:09.000 --> 00:00:14.880
But we're going to take a look at the cast and coast of the 3D,
4
00:00:14.880 --> 00:00:18.440
so the kind of the main engine and control center.
5
00:00:18.440 --> 00:00:24.340
We're going to try it with the actual 3D program.
6
00:00:24.340 --> 00:00:27.840
So let me switch over here.
7
00:00:27.840 --> 00:00:33.900
Okay, so I've got a few different swings that we'll look at.
8
00:00:33.900 --> 00:00:37.820
This is Stan Utley hitting a 30 yard shot.
9
00:00:37.820 --> 00:00:45.180
So he'll actually allow me to use his name and data.
10
00:00:45.180 --> 00:00:49.040
So first I'll just let it kind of play over here,
11
00:00:49.040 --> 00:00:53.760
and then we'll jump through some of the graphs.
12
00:00:53.760 --> 00:00:59.120
So it may be a little slow with the streaming program
13
00:00:59.120 --> 00:01:00.480
and the 3D program running.
14
00:01:00.480 --> 00:01:04.420
They're both kind of graphic intensive.
15
00:01:04.420 --> 00:01:07.120
So we may end up just looking mostly at the graphs,
16
00:01:07.120 --> 00:01:11.920
because I know that those will show up fine.
17
00:01:11.920 --> 00:01:15.280
So yeah, it's running pretty slow.
18
00:01:15.280 --> 00:01:23.560
But just wanted you to see, hey, that's Stan Utley's motion.
19
00:01:23.560 --> 00:01:26.080
If you've-- there's lots of YouTube videos
20
00:01:26.080 --> 00:01:30.200
you can find on him if you want to compare any of these graphs
21
00:01:30.200 --> 00:01:33.160
to that actual model.
22
00:01:33.160 --> 00:01:37.680
Okay, so first piece of the short game puzzle
23
00:01:37.680 --> 00:01:41.920
is the cast, and then the second piece is the coast.
24
00:01:41.920 --> 00:01:46.720
So in transition, you don't want to see a whole lot
25
00:01:46.720 --> 00:01:48.360
of downswing loading.
26
00:01:48.360 --> 00:01:51.960
So as we expand out his kinematic sequence,
27
00:01:51.960 --> 00:01:57.880
you'll see he actually peaks a little bit more than most.
28
00:01:57.880 --> 00:02:00.520
But the cast sequence is you can see
29
00:02:00.520 --> 00:02:05.360
this nice fanning of the curves over here on the left.
30
00:02:05.360 --> 00:02:12.720
So you can see that basically the club gets going fast early.
31
00:02:12.720 --> 00:02:16.080
And then the arm is going a little bit faster.
32
00:02:16.080 --> 00:02:19.120
I'll expand that just a bit, because it's easier to see.
33
00:02:22.960 --> 00:02:28.360
But oftentimes, the short game is described
34
00:02:28.360 --> 00:02:30.680
as the club going first.
35
00:02:30.680 --> 00:02:34.920
Here on 3D, you can clearly see that the body is going first.
36
00:02:34.920 --> 00:02:37.080
So just in case you can't--
37
00:02:37.080 --> 00:02:38.960
you haven't looked at these in a little while.
38
00:02:38.960 --> 00:02:43.840
Red is pelvis, green is thorax, blue is left arm,
39
00:02:43.840 --> 00:02:46.400
and then brown is club.
40
00:02:46.400 --> 00:02:49.800
So the lower body and the cord definitely goes first.
41
00:02:49.800 --> 00:02:51.560
But you'll see the lower body while it goes first.
42
00:02:51.560 --> 00:02:52.880
It goes very slow.
43
00:02:52.880 --> 00:02:56.960
So it's the lowest line.
44
00:02:56.960 --> 00:03:00.560
It's moving at the slowest rotational velocity
45
00:03:00.560 --> 00:03:03.560
for pretty much the whole downswing.
46
00:03:03.560 --> 00:03:07.600
But you will see there's kind of a normal transition order.
47
00:03:07.600 --> 00:03:10.160
What you'll see that's different from the full swing
48
00:03:10.160 --> 00:03:12.200
is there's no loading.
49
00:03:12.200 --> 00:03:14.080
If you remember from the first webinar,
50
00:03:14.080 --> 00:03:16.560
I talked about the power sources and being
51
00:03:16.560 --> 00:03:22.480
able to see if the lower body was on top of the core,
52
00:03:22.480 --> 00:03:24.480
then that meant that you were stretching the lower body.
53
00:03:24.480 --> 00:03:26.800
There's no stretching during the downswing.
54
00:03:26.800 --> 00:03:28.880
It's all stretched during the backswing,
55
00:03:28.880 --> 00:03:34.520
and then it's casted during transition.
56
00:03:34.520 --> 00:03:37.320
So this is the cast pattern that you're looking for.
57
00:03:37.320 --> 00:03:41.640
If you start to see some load, then you're typically
58
00:03:41.640 --> 00:03:46.240
going to have a look of kind of some tempo issues.
59
00:03:46.240 --> 00:03:48.000
Now from a cast perspective--
60
00:03:48.000 --> 00:03:50.200
or sorry, from a coast perspective,
61
00:03:50.200 --> 00:03:52.240
this is we're going to spend the bulk of our time,
62
00:03:52.240 --> 00:03:56.000
and we'll look at some other examples for this as well.
63
00:03:56.000 --> 00:03:58.480
So for the coast perspective, we're
64
00:03:58.480 --> 00:04:01.720
looking for these lines to kind of flat line.
65
00:04:01.720 --> 00:04:07.240
In addition, so you show you some others,
66
00:04:07.240 --> 00:04:12.200
I like to see very quiet hands through impact as well.
67
00:04:12.200 --> 00:04:16.820
So part of the reason that I think Stan Utley and James
68
00:04:16.820 --> 00:04:21.040
Seekman and Sevi talked about kind of casting
69
00:04:21.040 --> 00:04:27.400
or throwing the club early is so that then you can pretty much
70
00:04:27.400 --> 00:04:32.520
coast or do very little hand manipulation late.
71
00:04:32.520 --> 00:04:37.360
So if we look at the lead and the trail risk graphs--
72
00:04:37.360 --> 00:04:39.840
and we'll look at a couple other graphs--
73
00:04:39.840 --> 00:04:45.680
but if we look at the lead and the trail risk graphs,
74
00:04:45.680 --> 00:04:53.640
if I bring it back kind of right around there--
75
00:04:53.640 --> 00:04:56.000
actually, I'll take it back even further--
76
00:04:56.000 --> 00:05:03.360
what you'll see through impact is commonly flat lines,
77
00:05:03.360 --> 00:05:05.800
which is-- or just after impact, I should say.
78
00:05:05.800 --> 00:05:08.920
So in the follow through, you'll see these flat lines.
79
00:05:08.920 --> 00:05:16.880
So basically, between here and there,
80
00:05:16.880 --> 00:05:20.320
there's very little change in the rotation.
81
00:05:20.320 --> 00:05:22.320
There's very little--
82
00:05:22.320 --> 00:05:26.920
he has a little bit more lead wrist hinge than some
83
00:05:26.920 --> 00:05:31.160
or re-hinging, but there's very little change in the wrist
84
00:05:31.160 --> 00:05:33.600
compared to the full swing.
85
00:05:33.600 --> 00:05:37.800
In addition to limited change in the wrist,
86
00:05:37.800 --> 00:05:43.320
if you look at the elbow extension graph,
87
00:05:43.320 --> 00:05:46.160
especially looking at the right arm--
88
00:05:46.160 --> 00:05:50.360
so looking at the trail elbow flexion extension.
89
00:05:50.360 --> 00:05:52.840
So if you remember from this graph,
90
00:05:52.840 --> 00:05:54.160
when it's going down, it's bending,
91
00:05:54.160 --> 00:05:56.080
when it's going up, it's straightening,
92
00:05:56.080 --> 00:05:58.680
you'll see two things of note.
93
00:05:58.680 --> 00:06:02.600
One, see how that right elbow kind of flat lines.
94
00:06:02.600 --> 00:06:04.920
What we'll see from a couple amateurs who struggle
95
00:06:04.920 --> 00:06:08.000
is that they will tend to really straighten that right arm,
96
00:06:08.000 --> 00:06:11.360
kind of throw that whole right shoulder at it,
97
00:06:11.360 --> 00:06:16.720
and that right arm will-- the graph will continue going up.
98
00:06:16.720 --> 00:06:21.360
In addition, you'll see that it flat lines not it straight.
99
00:06:21.360 --> 00:06:26.320
It flat lines somewhere around with 20 degrees of bend in it.
100
00:06:26.320 --> 00:06:29.760
So basically, through impact, that right arm
101
00:06:29.760 --> 00:06:31.040
isn't really straightening.
102
00:06:31.040 --> 00:06:34.920
In fact, they're both bending soon after impact,
103
00:06:34.920 --> 00:06:36.960
the left arm and the right arm.
104
00:06:36.960 --> 00:06:44.120
So that gives a look if we go to some of our favorite graphs.
105
00:06:44.120 --> 00:06:48.880
If we go to the arc width graph, you'll
106
00:06:48.880 --> 00:06:51.840
see there's no downswing load.
107
00:06:51.840 --> 00:06:55.080
You'll see that basically the arc with narrows in the backswing
108
00:06:55.080 --> 00:07:00.040
and then gets back to about where it was set up at impact,
109
00:07:00.040 --> 00:07:02.480
and it just kind of flat lines there.
110
00:07:02.480 --> 00:07:05.600
That's the coasting mechanism that I like to look at.
111
00:07:05.600 --> 00:07:09.120
And the only way to get that is if the arms are really quiet,
112
00:07:09.120 --> 00:07:11.600
which is what we're seeing from these wrist and shoulder
113
00:07:11.600 --> 00:07:16.320
graphs or wrist and elbow graphs, then all the movement
114
00:07:16.320 --> 00:07:19.200
is happening more from the body.
115
00:07:19.200 --> 00:07:21.880
And so you will see that there's a fair amount
116
00:07:21.880 --> 00:07:23.720
of continued rotation.
117
00:07:23.720 --> 00:07:25.960
There's a fair amount of continued side bend,
118
00:07:25.960 --> 00:07:30.760
and there's actually some continued spine extension.
119
00:07:30.760 --> 00:07:34.600
Now, at the same time, the ankle and knee
120
00:07:34.600 --> 00:07:38.000
is responding so that--
121
00:07:38.000 --> 00:07:40.800
and I'm getting a little side track
122
00:07:40.800 --> 00:07:43.800
because I wasn't going to talk too much about the body
123
00:07:43.800 --> 00:07:44.480
and the positions.
124
00:07:44.480 --> 00:07:48.600
We'll do that at hopefully another time.
125
00:07:48.600 --> 00:07:51.400
But since I started going down this road,
126
00:07:51.400 --> 00:07:57.800
you'll see at follow through here his upper body and lower body,
127
00:07:57.800 --> 00:08:02.880
the pelvis sway numbers are very much on top of each other.
128
00:08:02.880 --> 00:08:04.920
In fact, in his case, he's one of the few
129
00:08:04.920 --> 00:08:07.400
where his upper body gets ahead of his lower body
130
00:08:07.400 --> 00:08:09.040
at follow through position.
131
00:08:09.040 --> 00:08:13.560
But he's got 30 degrees of side bend.
132
00:08:13.560 --> 00:08:21.680
So if I pull up his avatar here, and I spin him around,
133
00:08:21.680 --> 00:08:25.920
you can see that while he's got some side bend in his trunk
134
00:08:25.920 --> 00:08:30.280
this way, because of what the ankle and knee have done
135
00:08:30.280 --> 00:08:35.720
for the pelvis, his upper body is on top of the lower body.
136
00:08:35.720 --> 00:08:41.160
So I'm using this as an example because I commonly
137
00:08:41.160 --> 00:08:45.560
hear golf instructors talk about side bend and access
138
00:08:45.560 --> 00:08:47.440
till synonymously.
139
00:08:47.440 --> 00:08:50.680
And the short game shows us that those
140
00:08:50.680 --> 00:08:53.480
are two somewhat independent variables.
141
00:08:53.480 --> 00:09:09.720
So basically, anytime I'm talking about side bend,
142
00:09:09.720 --> 00:09:12.760
I'll usually go bottom of my ribs, top of my pelvis.
143
00:09:12.760 --> 00:09:15.240
So you'll see I'm just marking those two points.
144
00:09:15.240 --> 00:09:23.360
So I can side bend like this and basically keep these two
145
00:09:23.360 --> 00:09:25.520
pretty much on top of each other.
146
00:09:25.520 --> 00:09:29.760
Or I could not side bend, so this is now staying the same.
147
00:09:29.760 --> 00:09:33.560
I'm just using my ankles and my knees and my hips.
148
00:09:33.560 --> 00:09:36.160
And I'm creating a fair amount of access till.
149
00:09:36.160 --> 00:09:38.280
So with the driver with the longer clubs,
150
00:09:38.280 --> 00:09:41.520
we want to have a fair amount of this access till.
151
00:09:41.520 --> 00:09:46.960
But in order to basically have good right shoulder mechanics,
152
00:09:46.960 --> 00:09:51.760
you still need some side bend in the short game.
153
00:09:51.760 --> 00:09:57.200
So I wanted to use stand-utly as vehicle for showing
154
00:09:57.200 --> 00:10:01.760
the difference between access tilt and side bend.
155
00:10:01.760 --> 00:10:07.520
All right, so let's take a look at a couple other pros.
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Grant Wade always lets us share.
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So we'll take a look at his cast and coast.
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Takes a second with this program, but it's a good time.
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I'm popping over to check the chat while all these windows
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are loading up.
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Hey, Ed.
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Welcome.
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All right.
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So if we pull up the graph and we look at cast and coast.
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OK, so now you'll see he doesn't do quite as good a job
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of casting the green line and the blue line.
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He gets a little bit of shoulder load.
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He's kind of more powerful than you would necessarily want to be.
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And that creates a little bit more peak of the lead arm,
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but he does a good job of coasting with the thorax
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and pelvis.
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You can see those two lines kind of really plateauing
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through impact.
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So that part definitely looks like a tour pro.
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If we jump back, if we pull up his wrist, you'll see--
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and I didn't highlight this as much in Stan Atley's.
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You can go back and flip to some of his graphs
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where I have his wrist graphs up.
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But you can see part of the cast is this ulnar deviation.
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And what you'll see, he kind of rehinges quicker than I like,
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but you'll see that the ulnar deviation starts right about here.
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So if I pull him up-- and this is where
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I think the idea of throwing the club to start transition
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comes from is a lot of golfers feel this movement here.
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So right around, let's say, right around there on a 30-yard shot,
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he's now going to start slowly unhinging that left wrist.
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And you saw the club continue to go back.
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So there's this little bit of kind of floating of the wrist
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to unhing it and basically get the radius wider earlier.
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But then you will see on the way through--
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he gets a-- I say here in transition-- he gets
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a little more download of the wrist.
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Again, that's kind of more of this power move that he's doing.
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But he does a good job of kind of casting or keeping
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the shoulder or the right arm pretty bent there,
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left arm bending through impact.
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So he gets some decent coasting.
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Let me get him down-- actually, we'll just jump to impact.
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And you can see why I've kind of resisted
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doing the 3D program live.
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Because when you have all these graphs out here,
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if you're not used to what you're looking at,
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it can get a little overwhelming.
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Now, he gets a little bit more of this axis tilt at impact.
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You can see that that upper body is behind the lower body.
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And so he has less side bend but more axis tilt
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than, say, a stand-out lead, which is probably part
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of the reason why he's not considered, I'd say, elite.
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He's toward level.
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I mean, he hits a lot of really good short game shots.
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I've seen him chip in pitch when he was working with Charles.
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He's very good.
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But he's not at the upper echelon category.
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I think part of it is because he gets a little bit more,
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like, lower body power and kind of gets a little bit more
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of a pull on the handle and transition instead of that cast.
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And so typically, when you've got this much side bend,
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you have to retain a little bit more leg than--
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or sorry, when you have this much axis tilt.
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See, I even made the mistake of using those two interchangeably.
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But he's got the overall pattern.
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I just wanted to use him because if you
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can find a clip of him chipping on YouTube or something
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like that, then you can compare this data to him.
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So I'll bring up two more golfers who
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I consider elite level pitchers.
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But I won't tell you their names.
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So I don't have permission to use them.
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But I don't have permission not to use their data.
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So I don't have explicit instructions
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not to use their data.
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So again, it'll take 20, 30 seconds to see this come up.
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This is one of my favorites as far as wedge play goes.
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I think he's very impressive in person.
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We'll see a really clean, pronounced kind of cast pattern.
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He might get a little bit of loading of the wrist,
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but you'll see that pelvis is just super flat lined
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all the way through.
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Love that cast pattern.
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And the green and the blue, like the torso and the armor
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basically matching speed the whole time.
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So there's very little shoulder load.
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I think that's really helpful.
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Now this-- first time I saw it, I thought the sensor fell off
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because basically, if you're looking at this,
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there's some things that look a little funky.
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But I just want you to notice how flat
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lined that trail wrist ulnar radial deviation is.
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So basically, from their setup, let's do this
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so we can see the numbers.
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So at setup, he's got 35 degrees.
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So he's actually unhinged 5 degrees to the top of the swing.
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Crazy.
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At impact, he's unhinged another 5 degrees.
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And then basically, through here, completely flat lined,
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through here, completely flat lined with the trail wrist.
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That's very little trail arm rotation.
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I think he does.
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He's one of the best of really having almost no movement
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in the wrist on the way through and controlling it
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all with that rotation and side bend.
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And so again, you'll see at this point,
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he's got 35 degrees of side bend, but only two inches
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of axis tilt, which is quite a limited amount.
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And if I take him back to impact,
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you'll see he's only got one inch of axis tilt,
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even though he's got 15 degrees of side bend.
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So I highlight that because I haven't done too many videos
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on that on the site.
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And we'll talk about that more when
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I talk about the pivot and kind of the extension pattern
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and more of the positional stuff.
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But today's main topic is looking at this casting,
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coasting, and the limited trail arm straightening.
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Let's look at one more very elite, probably top 15, top 20
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wedge player in the last five, 10 years, 10 years.
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He's not that young.
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OK, I'll check the chat, see if anybody's
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throwing in some questions.
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Not yet.
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With the holiday this week, I figured, unfortunately,
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we're open on Memorial Day.
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Otherwise, yesterday would have been perfect to do this.
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OK, so he was standing a little bit
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far away from the tripod.
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So you'll see that the blue line is a little squirrely.
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So the kinematic sequence won't be as easy to read,
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but still R8 data.
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So let's check our cast coast.
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So cast, we'll see not a lot of downswing loading.
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You can see these wrist graphs getting--
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you can also see the cast from this arc width graph here,
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where you can see not a lot of downswing loading.
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So the trail wrist is reaching its maximum flexion--
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or sorry, extension there at the top.
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And then it just kind of has a gentle little cast and hold.
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He has a little bit more of the trail wrist radial deviation,
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but then good hold on the way through, pretty limited.
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So a little bit of supination here in transition,
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and then limited in the pronation.
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And same thing here, where he's got pretty good cast
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on the way through, pretty good with holding the extension.
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And it's really hard to just hold these wrist angles still,
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because normally you would have to do that with a lot of tension.
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The way you do that is by making the movement of the arms
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happen more from the body.
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So again, he gets to that--
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he's on the upper end.
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Two inches is kind of my upper limit
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for most of these guys of access to their impact.
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But he does have quite a bit of side bend
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in addition to the rotation.
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So 18 degrees in impact.
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And then if we take him a little bit past.
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So 40 degrees of side bend and only one extra--
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so he'd increase side bend by 20 degrees
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and only increase access tilt by 1 inch.
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So again, one of my main focuses or goals in seeing this
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was just that you can start disconnecting access tilt
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from side bend.
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But the main two things for--
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that can-- the amount of side bend here in the short game
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can just help with using the bounce.
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But as long as there's not a lot of access tilt,
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because access tilt will take away bounce
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and make more leading edge hit.
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And the more that the wrists rotate,
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the more that you'll take away bounce
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and the more that the wrist kind of flip,
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the more you'll change the arc width.
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So they do a good job of keeping the arc width
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by having limited wrist motion on the way through
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and controlling it more with the body.
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So I use the example on the site of the underhand throw.
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I use that a lot with my students
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just to help them feel like everything going through together
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and not a really big kind of whip and snap action
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like in the more like it feels in the full swing.
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OK, let's take a look at a couple amateurs.
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So you can see that this was called Blade.
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So this was a 30-yard shot that was hit pretty much
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in the forehead.
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And that's where-- and this guy was self-proclaimed, you know,
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yippish, flinch, all that fun stuff.
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And I wish I had known more about the short game back
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when I worked with this guy in Colorado.
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I was still kind of getting my feet wet.
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But if we look at the wrist grafts over here first--
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so we'll back our way to it.
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00:22:58.440 --> 00:23:01.280
So wrist grafts, you'll see there's
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a fair amount of the blue line rotation.
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00:23:04.200 --> 00:23:06.360
He's actually decent with the unhinged.
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And I'll let you kind of see his flinch.
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00:23:08.880 --> 00:23:15.520
So it's actually an interesting one.
355
00:23:15.520 --> 00:23:19.400
So if I take him to impact, he's kind of in that position
356
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there.
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And you'll see at impact, he's got three inches of side bend--
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or sorry, three inches of access tilt,
359
00:23:27.440 --> 00:23:30.160
but only eight degrees of side bend.
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00:23:30.160 --> 00:23:32.280
So less side bend, he's definitely
361
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more of a rotational spinner.
362
00:23:35.600 --> 00:23:38.560
And one of the keys to having the look of everything
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00:23:38.560 --> 00:23:42.640
going together is having the side bend
364
00:23:42.640 --> 00:23:46.560
and rotation grafts kind of mirror each other.
365
00:23:46.560 --> 00:23:49.440
Because there's a blend of how the body will move
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to help control low point.
367
00:23:51.040 --> 00:23:56.320
And then you don't have to rely on some of these level changes.
368
00:23:56.320 --> 00:23:58.000
So anyway, fair amount there.
369
00:23:58.000 --> 00:24:01.520
And then the big one you'll see where he loses that radius
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00:24:01.520 --> 00:24:03.400
is this right here.
371
00:24:03.400 --> 00:24:07.400
Remember we saw all these guys flat line that trail arm
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with like 20 degrees of bend?
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00:24:09.480 --> 00:24:11.080
He's at about the right point there,
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00:24:11.080 --> 00:24:14.600
but then on the way through, you'll
375
00:24:14.600 --> 00:24:16.720
see that right arm really straight.
376
00:24:16.720 --> 00:24:19.120
And that's a common trait on golfers
377
00:24:19.120 --> 00:24:24.240
who get kind of flinch or yippish around the greens.
378
00:24:24.240 --> 00:24:27.600
So he gets it almost totally straight.
379
00:24:27.600 --> 00:24:31.400
You can see a lot of changes in the bend of the arms
380
00:24:31.400 --> 00:24:34.640
and the bend of the lead wrist.
381
00:24:34.640 --> 00:24:40.480
That creates this kind of lengthening of the arc width.
382
00:24:40.480 --> 00:24:44.200
So he was a little narrow at impact compared to where he set up.
383
00:24:44.200 --> 00:24:46.600
And then he had to widen it really quickly.
384
00:24:46.600 --> 00:24:49.120
So this falls more into the category
385
00:24:49.120 --> 00:24:50.640
of kind of maintaining the radius.
386
00:24:50.640 --> 00:24:52.800
And maintaining the radius on the way through
387
00:24:52.800 --> 00:24:55.200
is more of coasting, where I'm hitting it more with the body
388
00:24:55.200 --> 00:24:56.760
and less with the hands.
389
00:24:56.760 --> 00:24:58.480
But you kind of have to be in the position
390
00:24:58.480 --> 00:25:00.400
to be able to do so.
391
00:25:00.400 --> 00:25:05.560
So because he didn't have as much side bend at impact,
392
00:25:05.560 --> 00:25:12.000
he actually had more kind of thorax rotation at that point,
393
00:25:12.000 --> 00:25:13.680
not enough side bend.
394
00:25:13.680 --> 00:25:17.800
He would lengthen the right arm and drop down the pelvis.
395
00:25:17.800 --> 00:25:19.280
You can see the blue line there we
396
00:25:19.280 --> 00:25:20.840
haven't talked too much about, and create
397
00:25:20.840 --> 00:25:23.480
a whole lot of that axis tilt.
398
00:25:23.480 --> 00:25:29.920
So not ideal for controlling bounce and low point.
399
00:25:29.920 --> 00:25:33.600
We'll see this as a common thread.
400
00:25:33.600 --> 00:25:39.400
I've got another yipper kind of flinch pattern.
401
00:25:39.400 --> 00:25:47.520
And again, this wasn't the greatest data set.
402
00:25:58.760 --> 00:26:00.960
I got the question from Ed.
403
00:26:00.960 --> 00:26:04.280
As we try to understand the correct movements
404
00:26:04.280 --> 00:26:06.920
of the short game swing, can you help us troubleshoot
405
00:26:06.920 --> 00:26:07.920
errors that we may see?
406
00:26:07.920 --> 00:26:08.280
Absolutely.
407
00:26:08.280 --> 00:26:15.600
For example, pulls or shanks, rather than ball
408
00:26:15.600 --> 00:26:18.080
flights directly at the pin.
409
00:26:18.080 --> 00:26:21.360
Yeah, let me do this last yipper and then I'll sidebar
410
00:26:21.360 --> 00:26:22.680
and talk a little bit about that.
411
00:26:26.120 --> 00:26:30.160
So big thing to see, here's a second.
412
00:26:30.160 --> 00:26:33.800
Not every golfer who has kind of chip yips flinch
413
00:26:33.800 --> 00:26:36.840
has this pattern, but you'll see quite commonly
414
00:26:36.840 --> 00:26:40.600
a lot of right arm extension through the ball.
415
00:26:40.600 --> 00:26:44.600
I know that James Rydiard is big in teaching the maintenance
416
00:26:44.600 --> 00:26:47.880
of that right arm.
417
00:26:47.880 --> 00:26:51.560
This is one of the first place to kind of look at.
418
00:26:51.560 --> 00:26:54.920
And you always want to work backward
419
00:26:54.920 --> 00:26:58.520
as to what that might be creating, right?
420
00:26:58.520 --> 00:27:03.400
Like, why would they have more of that right arm straightening?
421
00:27:03.400 --> 00:27:08.800
Again, here's a golfer who doesn't get a lot of side bend,
422
00:27:08.800 --> 00:27:11.440
gets more of the side bend from the pelvis,
423
00:27:11.440 --> 00:27:14.960
but kind of has a little buckle move,
424
00:27:14.960 --> 00:27:17.400
so he doesn't get a ton of access tilt.
425
00:27:17.400 --> 00:27:20.120
But that changes, that lowers the pelvis
426
00:27:20.120 --> 00:27:23.880
and brings like blading or sorry, chunking and hitting
427
00:27:23.880 --> 00:27:25.600
the leading edge into play.
428
00:27:25.600 --> 00:27:29.880
So he has to straighten that, and this is really
429
00:27:29.880 --> 00:27:32.920
one of the worst graphs I've had sent to me,
430
00:27:32.920 --> 00:27:37.000
but you can see that the green line,
431
00:27:37.000 --> 00:27:39.800
so his torso is really rotating hard.
432
00:27:39.800 --> 00:27:42.520
He's actually doing like nothing with his arm.
433
00:27:42.520 --> 00:27:44.880
He's rotating that torso really hard,
434
00:27:44.880 --> 00:27:47.480
and you'll see there's a pretty good peak of the lower body.
435
00:27:47.480 --> 00:27:49.360
So he's rotating his pelvis.
436
00:27:49.360 --> 00:27:51.680
You can see the red line is way up there.
437
00:27:51.680 --> 00:27:54.080
He's rotating his torso.
438
00:27:54.080 --> 00:27:57.720
He's not really throwing it early from the arms.
439
00:27:57.720 --> 00:28:01.920
In fact, this loading, this downswing pattern,
440
00:28:01.920 --> 00:28:06.480
you'll see that if we look at the lead wrist
441
00:28:06.480 --> 00:28:10.080
ulnar deviation, you'll see he's increasing it
442
00:28:10.080 --> 00:28:13.160
and narrowing that arc during the transition.
443
00:28:13.160 --> 00:28:15.160
So that potentially is gonna create some problems,
444
00:28:15.160 --> 00:28:18.000
and then there's a lot of lead arm rotation
445
00:28:19.000 --> 00:28:24.000
through impact, he's okay with kind of maintaining
446
00:28:24.000 --> 00:28:29.280
that right side or the ulnar deviation of the right wrist,
447
00:28:29.280 --> 00:28:32.560
but there's a lot of rotational change.
448
00:28:32.560 --> 00:28:35.480
So he would look on video, like he had the club face
449
00:28:35.480 --> 00:28:39.960
kind of spinning over, and he'd look like he got
450
00:28:39.960 --> 00:28:43.080
a lot of kind of pull on the handle and transition
451
00:28:43.080 --> 00:28:43.880
because of this.
452
00:28:45.240 --> 00:28:49.480
So now let me jump back to the chats
453
00:28:49.480 --> 00:28:51.640
'cause he got a little bit.
454
00:28:51.640 --> 00:28:55.720
All right.
455
00:28:55.720 --> 00:29:03.520
Okay, so Ed had a couple of questions as far as,
456
00:29:03.520 --> 00:29:05.320
let me grab a wedge.
457
00:29:05.320 --> 00:29:06.680
Let me know if you can hear me
458
00:29:06.680 --> 00:29:08.480
'cause I got a little different mic set up
459
00:29:08.480 --> 00:29:09.320
than last time.
460
00:29:14.080 --> 00:29:17.200
All right, so got a wedge.
461
00:29:17.200 --> 00:29:18.880
As we try to understand the correct movements
462
00:29:18.880 --> 00:29:21.080
of the short game, can you help us troubleshoot
463
00:29:21.080 --> 00:29:22.960
some errors that we might see?
464
00:29:22.960 --> 00:29:26.080
For example, pulls or shanks,
465
00:29:26.080 --> 00:29:28.520
rather than ball flight directly to the pin.
466
00:29:28.520 --> 00:29:33.600
With shanks, what I talked about last time
467
00:29:33.600 --> 00:29:36.920
is that's a low point control issue,
468
00:29:36.920 --> 00:29:41.140
and it's typically, I'm setting up here.
469
00:29:42.440 --> 00:29:44.680
Don't have a golf ball, but we've got a little man.
470
00:29:44.680 --> 00:29:47.120
So I'm setting up here in line with the man,
471
00:29:47.120 --> 00:29:49.520
and I'm making contact with the ground out here.
472
00:29:49.520 --> 00:29:52.560
So that's a low point issue either caused
473
00:29:52.560 --> 00:29:55.960
by weight distribution moving in,
474
00:29:55.960 --> 00:29:58.640
torso kind of diving down and forward,
475
00:29:58.640 --> 00:30:00.800
or the right arm straightening too soon.
476
00:30:00.800 --> 00:30:02.640
Those will be the three most common causes
477
00:30:02.640 --> 00:30:04.480
I see you with that.
478
00:30:04.480 --> 00:30:06.040
And we saw from this pattern
479
00:30:06.040 --> 00:30:09.440
that that right arm straightening too much
480
00:30:09.440 --> 00:30:12.360
on the way through can be a common cause
481
00:30:12.360 --> 00:30:13.960
of problems with the short game.
482
00:30:13.960 --> 00:30:18.640
So that's one of the most common things to go after
483
00:30:18.640 --> 00:30:20.700
with the shank.
484
00:30:20.700 --> 00:30:24.560
As far as the pulls go,
485
00:30:24.560 --> 00:30:30.840
that can come from one of two different movements either.
486
00:30:30.840 --> 00:30:33.680
If I get the club really low,
487
00:30:33.680 --> 00:30:37.520
so some golfers will tend to kind of get the hands
488
00:30:37.520 --> 00:30:39.680
really low on the way through kind of like this.
489
00:30:39.680 --> 00:30:41.480
And you'll see when they do that,
490
00:30:41.480 --> 00:30:46.120
the club gets more closed and will pull the,
491
00:30:46.120 --> 00:30:49.120
it will cause leading edge contact
492
00:30:49.120 --> 00:30:51.080
so you can get some really diggy contact,
493
00:30:51.080 --> 00:30:53.360
but it also closes the face so it can cause the pull.
494
00:30:53.360 --> 00:30:57.200
So you saw both a lot of those guys stand up Lee
495
00:30:57.200 --> 00:31:01.400
and the last two really focusing on getting
496
00:31:01.400 --> 00:31:03.480
a good amount of owner deviation.
497
00:31:03.480 --> 00:31:06.280
That tends to shallow out the club
498
00:31:06.280 --> 00:31:07.720
and widen the arc.
499
00:31:07.720 --> 00:31:11.360
So two things that I think are really helpful
500
00:31:11.360 --> 00:31:13.360
for controlling the low point.
501
00:31:13.360 --> 00:31:20.080
Also, if there are deep divots or sculling occurring.
502
00:31:20.080 --> 00:31:22.940
So the first thing I work through,
503
00:31:22.940 --> 00:31:26.720
the first thing I would work through
504
00:31:26.720 --> 00:31:31.040
with somebody who's got divots as well as sculling
505
00:31:31.040 --> 00:31:34.040
is I would be looking at why is the low point back
506
00:31:34.040 --> 00:31:35.800
and why are they not using the bounce
507
00:31:35.800 --> 00:31:37.760
if they're taking deep divots.
508
00:31:37.760 --> 00:31:41.240
So I look at club face rotation on the way through
509
00:31:41.240 --> 00:31:44.280
cause that's almost a hundred percent wrist action.
510
00:31:44.280 --> 00:31:47.280
So that means on those graphs,
511
00:31:47.280 --> 00:31:52.280
you would see too much rotation of the club this way
512
00:31:52.280 --> 00:31:57.120
as opposed to I would almost,
513
00:31:57.120 --> 00:31:59.520
often I'll start with get them to impact
514
00:31:59.520 --> 00:32:02.720
and I'll just have them trace five to 10 times
515
00:32:02.720 --> 00:32:06.200
going through where they're not having
516
00:32:06.200 --> 00:32:07.640
any movement of the hands.
517
00:32:07.640 --> 00:32:11.440
I'll show you a clip or two clips
518
00:32:11.440 --> 00:32:15.200
that I have kind of pulled up and ready.
519
00:32:15.200 --> 00:32:30.720
Okay, so here are two clips that I'll use
520
00:32:30.720 --> 00:32:33.600
when I'm kind of helping golfers understand
521
00:32:33.600 --> 00:32:36.360
what we're trying to do with the wedge play.
522
00:32:36.360 --> 00:32:41.720
And this one's a longish clip
523
00:32:41.720 --> 00:32:45.920
so it's probably gonna freeze on me
524
00:32:45.920 --> 00:32:47.720
but we'll see if I can get it.
525
00:32:47.720 --> 00:32:54.820
Okay, testing the graphics card on this computer today.
526
00:32:54.820 --> 00:32:58.760
All right, so here's a good little close up
527
00:32:58.760 --> 00:33:03.480
of Graham McDowell and I think it's helpful
528
00:33:03.480 --> 00:33:07.200
to have some of these kind of in your Rolodex
529
00:33:07.200 --> 00:33:09.360
to be able to show your students.
530
00:33:09.360 --> 00:33:14.360
So what I show here is I'll bring it to,
531
00:33:14.360 --> 00:33:20.000
good, so I'll bring it to right about there
532
00:33:20.000 --> 00:33:23.480
and then I'll just kind of click through frame,
533
00:33:23.480 --> 00:33:27.400
frame by frame, this clip is gonna run really slow today.
534
00:33:28.400 --> 00:33:30.240
But if I just keep clicking through,
535
00:33:30.240 --> 00:33:32.960
I'll show them when is the club hitting the ground?
536
00:33:32.960 --> 00:33:35.640
And they'll say, wow, it's hitting the ground,
537
00:33:35.640 --> 00:33:38.160
you know, an inch, two inches before impact.
538
00:33:38.160 --> 00:33:40.920
And I'm like, how much face rotation do you see
539
00:33:40.920 --> 00:33:43.160
going on through there?
540
00:33:43.160 --> 00:33:46.040
And now it's coming up off the ground.
541
00:33:46.040 --> 00:33:49.120
So this gets us more or less on the same page
542
00:33:49.120 --> 00:33:52.640
as far as, okay, so we're trying to get the club
543
00:33:52.640 --> 00:33:56.040
to just brush along the ground for, you know,
544
00:33:56.040 --> 00:34:00.480
four inches or so with very little face rotation.
545
00:34:00.480 --> 00:34:02.240
I usually say two to four inches,
546
00:34:02.240 --> 00:34:08.520
but the face rotation part is really key to that.
547
00:34:08.520 --> 00:34:11.040
If they're getting really diggy contact
548
00:34:11.040 --> 00:34:15.480
and steep divots, then I'm pretty confident
549
00:34:15.480 --> 00:34:19.480
that you're gonna see more of the face rotation
550
00:34:19.480 --> 00:34:20.560
than you want to see.
551
00:34:23.040 --> 00:34:28.040
So, if they, oftentimes they'll use face rotation
552
00:34:28.040 --> 00:34:32.960
if they're swinging too much from the inside
553
00:34:32.960 --> 00:34:37.600
or if they're having more of kind of a lifting action
554
00:34:37.600 --> 00:34:40.040
of the club on the way through
555
00:34:40.040 --> 00:34:43.360
as opposed to more of a chopping kind of shoulder action
556
00:34:43.360 --> 00:34:44.160
on the way through.
557
00:34:44.160 --> 00:34:48.800
All right, so here's the other one that I'll use.
558
00:34:49.960 --> 00:34:52.760
Let me zoom that one back.
559
00:34:52.760 --> 00:34:59.280
So this is Justin Rose who is one of the best wedge players
560
00:34:59.280 --> 00:35:03.720
of the last 10 years and I'll show them again, okay?
561
00:35:03.720 --> 00:35:07.800
So there's pretty much where he's making ground contact
562
00:35:07.800 --> 00:35:11.480
and there you'll see the club sliding along the ground.
563
00:35:11.480 --> 00:35:14.500
It was a little softer or wetter turf.
564
00:35:15.640 --> 00:35:20.640
You can see that by the grass on the shoes possibly,
565
00:35:20.640 --> 00:35:24.480
but I just know what tournament this was from.
566
00:35:24.480 --> 00:35:26.560
And so as a result, even though he's hitting it
567
00:35:26.560 --> 00:35:29.160
with the bounce, there's still a little divot taken.
568
00:35:29.160 --> 00:35:31.240
I don't want students to be scared to take a divot,
569
00:35:31.240 --> 00:35:35.880
but I want them to focus on trying to get the club to slide
570
00:35:35.880 --> 00:35:40.440
and then have the face rotation happening before impact
571
00:35:40.440 --> 00:35:44.640
and then after follow through if they have any at all.
572
00:35:46.640 --> 00:35:50.640
But I would say that most often,
573
00:35:50.640 --> 00:35:52.360
if they're having low point issues,
574
00:35:52.360 --> 00:35:55.720
they're either not casting it out early enough
575
00:35:55.720 --> 00:35:58.000
or they're not hitting it more with their body.
576
00:35:58.000 --> 00:36:00.600
They're hitting it too much with the hand action
577
00:36:00.600 --> 00:36:03.560
and that hand action is causing radius change
578
00:36:03.560 --> 00:36:07.080
or hand and arm, 'cause I showed you two clear examples
579
00:36:07.080 --> 00:36:10.480
where the right arm straightening is a big contributor.
580
00:36:10.480 --> 00:36:13.360
So if they're having too much hand action
581
00:36:13.360 --> 00:36:16.240
on the way through straightening the right arm
582
00:36:16.240 --> 00:36:19.200
kind of through impact instead of straight and early
583
00:36:19.200 --> 00:36:21.640
and then just kind of hold it late,
584
00:36:21.640 --> 00:36:23.820
they'll have the low point issues.
585
00:36:23.820 --> 00:36:28.600
And sometimes you'll find that when they don't use their wrists,
586
00:36:28.600 --> 00:36:32.460
they start topping the ball because they're not used to,
587
00:36:32.460 --> 00:36:37.000
they're not using enough side bend
588
00:36:37.000 --> 00:36:39.200
to get the club down to the ground.
589
00:36:39.200 --> 00:36:43.880
They're probably kind of spinning more than they need to
590
00:36:43.880 --> 00:36:45.680
and throwing that right arm
591
00:36:45.680 --> 00:36:48.200
to get the club all the way down to the ground.
592
00:36:48.200 --> 00:36:56.240
The reason I wanted to highlight these two pieces
593
00:36:56.240 --> 00:36:57.920
is basically getting back to your point,
594
00:36:57.920 --> 00:37:00.280
like how do I troubleshoot most problems?
595
00:37:00.280 --> 00:37:03.280
That's how I troubleshoot most problems
596
00:37:03.280 --> 00:37:05.920
is I work on getting the cast early
597
00:37:05.920 --> 00:37:08.400
and then I work on coasting late
598
00:37:08.400 --> 00:37:10.600
and usually I do coasting first
599
00:37:10.600 --> 00:37:12.880
and then work on the cast feeling
600
00:37:12.880 --> 00:37:14.920
of just kind of either throwing the club
601
00:37:14.920 --> 00:37:18.600
or letting it drop, getting that earlier owner deviation,
602
00:37:18.600 --> 00:37:20.800
but the big thing is getting the coasting movement
603
00:37:20.800 --> 00:37:25.440
on the way through without having a big either slide
604
00:37:25.440 --> 00:37:28.440
from the lower body or too much of a spin
605
00:37:28.440 --> 00:37:31.560
from the upper body, but coasting with a blend
606
00:37:31.560 --> 00:37:33.800
of side bend rotation extensions
607
00:37:33.800 --> 00:37:35.600
so there's very little access to it.
608
00:37:39.400 --> 00:37:40.400
Okay.
609
00:37:40.400 --> 00:37:50.120
So these will be in the power point
610
00:37:50.120 --> 00:37:53.520
that will upload here afterward.
611
00:37:53.520 --> 00:37:55.840
All right, if you have any other questions
612
00:37:55.840 --> 00:37:58.920
about the short game, feel free to post them.
613
00:37:58.920 --> 00:38:01.160
I'm planning to do at least one more webinar
614
00:38:01.160 --> 00:38:02.800
on the short game.
615
00:38:02.800 --> 00:38:05.640
Just gotta organize those thoughts a little bit better.
616
00:38:05.640 --> 00:38:09.000
So if you have any specific questions
617
00:38:09.000 --> 00:38:11.160
about the short game like Ed's there
618
00:38:11.160 --> 00:38:14.200
or if you have any specific swings
619
00:38:14.200 --> 00:38:17.080
that you'd like to look at relating in the short game,
620
00:38:17.080 --> 00:38:19.440
this will be a good month to send those in
621
00:38:19.440 --> 00:38:23.120
'cause I'm hoping to build on this again in June.
622
00:38:23.120 --> 00:38:28.120
But now let's get into the lumbar spine.
623
00:38:28.120 --> 00:38:30.800
So last time we did the pelvis,
624
00:38:30.800 --> 00:38:32.640
we're working our way up the chain.
625
00:38:34.360 --> 00:38:37.960
So last time we focused on the SI joint
626
00:38:37.960 --> 00:38:40.400
right around here.
627
00:38:40.400 --> 00:38:42.800
So where the pelvis and the lumbar spine,
628
00:38:42.800 --> 00:38:45.200
or the lumbar spine meets.
629
00:38:45.200 --> 00:38:47.560
And now we're looking at the lumbar spine
630
00:38:47.560 --> 00:38:50.680
being the last five vertebra,
631
00:38:50.680 --> 00:38:52.760
kind of right down in here.
632
00:38:52.760 --> 00:38:54.760
And this is a common area.
633
00:38:54.760 --> 00:38:56.120
We're gonna talk a little bit about
634
00:38:56.120 --> 00:38:58.920
the common back pain issues you're gonna have.
635
00:38:59.960 --> 00:39:04.960
There's a lot of kind of cool relationships of muscles
636
00:39:04.960 --> 00:39:07.800
and you can see that there's a lot of little muscles
637
00:39:07.800 --> 00:39:08.960
and some really big muscles,
638
00:39:08.960 --> 00:39:12.040
so it can get quite complicated.
639
00:39:12.040 --> 00:39:13.720
We're gonna spend most of the time
640
00:39:13.720 --> 00:39:15.400
talking about the actual spine
641
00:39:15.400 --> 00:39:17.720
and the orientation there,
642
00:39:17.720 --> 00:39:19.320
rather than digging into the muscles,
643
00:39:19.320 --> 00:39:21.720
but we will look at them a little bit more
644
00:39:21.720 --> 00:39:23.800
when we get into some back pain culprits.
645
00:39:23.800 --> 00:39:26.200
Okay.
646
00:39:26.200 --> 00:39:29.120
So first, facet joints.
647
00:39:29.120 --> 00:39:34.040
Facet joints are these joints right here.
648
00:39:34.040 --> 00:39:36.280
Basically, you can see over here
649
00:39:36.280 --> 00:39:40.080
how the vertebrae sit on top of each other,
650
00:39:40.080 --> 00:39:43.640
like Lego blocks kind of stuck together.
651
00:39:43.640 --> 00:39:47.720
And let me see if I can, okay.
652
00:39:47.720 --> 00:39:50.400
So the way that the facet joints are oriented
653
00:39:50.400 --> 00:39:52.800
is they go like this.
654
00:39:52.800 --> 00:39:54.880
So in the lumbar spine,
655
00:39:54.880 --> 00:39:59.880
you'll see that in this bottom left picture,
656
00:39:59.880 --> 00:40:03.840
you'll see that the facet joints are pretty much vertical.
657
00:40:03.840 --> 00:40:05.600
In the thoracic vertebrae,
658
00:40:05.600 --> 00:40:07.840
you'll see that they're kind of on an angle like this.
659
00:40:07.840 --> 00:40:09.400
And then in the cervical vertebrae,
660
00:40:09.400 --> 00:40:11.120
you'll see that they're like this.
661
00:40:11.120 --> 00:40:15.360
So they blend kind of gradually like this.
662
00:40:15.360 --> 00:40:18.480
That's gonna influence how movement happens
663
00:40:18.480 --> 00:40:21.640
because they're basically almost like
664
00:40:21.640 --> 00:40:24.000
they're kind of up against each other like this,
665
00:40:24.000 --> 00:40:26.640
so they can slide, slide this way.
666
00:40:26.640 --> 00:40:28.700
But in this case, I can't really have one turn
667
00:40:28.700 --> 00:40:30.160
'cause this is in the way.
668
00:40:30.160 --> 00:40:34.720
So as a basic,
669
00:40:34.720 --> 00:40:38.960
here are the different parts of the vertebra.
670
00:40:38.960 --> 00:40:40.880
So you've got the body,
671
00:40:40.880 --> 00:40:44.640
the pedicules connecting the particular facets.
672
00:40:44.640 --> 00:40:46.840
And then you've got the transverse process
673
00:40:46.840 --> 00:40:48.360
and the spinous process.
674
00:40:48.360 --> 00:40:50.560
And they are connected by the lamina.
675
00:40:51.600 --> 00:40:56.440
So some of the keywords that you'll typically hear body,
676
00:40:56.440 --> 00:41:00.160
spinous process is the bone sticking straight out the back.
677
00:41:00.160 --> 00:41:04.080
Transverse process are sticking out to the sides.
678
00:41:04.080 --> 00:41:08.960
And then the lamina groove is basically right here,
679
00:41:08.960 --> 00:41:12.000
which is this little concave place
680
00:41:12.000 --> 00:41:15.760
where the lamina interacts.
681
00:41:15.760 --> 00:41:19.120
Now in between each of those, you'll see this disc.
682
00:41:19.120 --> 00:41:24.120
And the disc acts almost like a little squishy ball
683
00:41:24.120 --> 00:41:27.600
in between these two of the two vertebral bodies.
684
00:41:27.600 --> 00:41:32.160
So it allows for pivoting and sliding and rotating
685
00:41:32.160 --> 00:41:36.360
and all these complicated movements.
686
00:41:36.360 --> 00:41:42.840
The disc in the center of it is the nucleus propulsus.
687
00:41:42.840 --> 00:41:43.840
Propulsus?
688
00:41:43.840 --> 00:41:45.320
Okay.
689
00:41:45.320 --> 00:41:47.640
So in the center of it is the nucleus
690
00:41:47.640 --> 00:41:50.000
and then around it are all these rings.
691
00:41:50.000 --> 00:41:52.520
And the rings are like radial tires
692
00:41:52.520 --> 00:41:56.040
where they're going in different directions.
693
00:41:56.040 --> 00:42:01.040
And so what that does is basically as the disc moves,
694
00:42:01.040 --> 00:42:04.000
there's always fibers that are kind of resisting
695
00:42:04.000 --> 00:42:07.240
the direction that it's moving or twisting, right?
696
00:42:07.240 --> 00:42:09.960
You can't, if they were always going in one direction,
697
00:42:09.960 --> 00:42:11.920
it would be really strong in that direction,
698
00:42:11.920 --> 00:42:13.160
but weak in the other.
699
00:42:13.160 --> 00:42:15.600
So they have all these different fibers
700
00:42:15.600 --> 00:42:18.360
to make it strong in most directions.
701
00:42:18.360 --> 00:42:22.600
But you will find that typically it's more built
702
00:42:22.600 --> 00:42:26.640
for compression and when you start doing twisting,
703
00:42:26.640 --> 00:42:30.120
that's usually the hardest movement on the discs.
704
00:42:30.120 --> 00:42:34.120
That's part of why when you see in the analytic warm-up video,
705
00:42:34.120 --> 00:42:37.960
I advocate doing translations to get blood flowing
706
00:42:37.960 --> 00:42:40.040
and get some water into the discs
707
00:42:40.040 --> 00:42:42.440
and then doing forward backward
708
00:42:42.440 --> 00:42:45.200
and then lastly doing rotation.
709
00:42:45.200 --> 00:42:47.400
One of the worst things you can do is take a cold disc
710
00:42:47.400 --> 00:42:49.160
and then just start rotating.
711
00:42:49.160 --> 00:42:54.160
So caution your students from jumping right into rotation
712
00:42:54.160 --> 00:42:55.160
like that.
713
00:42:55.160 --> 00:43:03.160
So here's kind of some images as far as the compressive forces
714
00:43:03.160 --> 00:43:08.320
and what you'll see is the natural movement
715
00:43:08.320 --> 00:43:10.880
when the vertebrae goes backward like this,
716
00:43:10.880 --> 00:43:13.280
it pushes the disc forward, if it slides forward,
717
00:43:13.280 --> 00:43:15.680
it pushes the disc backward.
718
00:43:15.680 --> 00:43:20.080
So the alignment of your joints is very important.
719
00:43:20.080 --> 00:43:22.400
The other piece that's really, really important,
720
00:43:22.400 --> 00:43:26.320
and I'll talk to you about it when we get into disc issues
721
00:43:26.320 --> 00:43:28.800
is the hydration of the disc.
722
00:43:28.800 --> 00:43:32.200
And the discs are, I forget the exact number,
723
00:43:32.200 --> 00:43:35.320
it's like 90% water, it might even be higher than that.
724
00:43:35.320 --> 00:43:39.800
So the problem is you've basically got,
725
00:43:41.400 --> 00:43:44.440
you've got like these two tripods sitting on top of each other.
726
00:43:44.440 --> 00:43:48.200
These two are the bones and then this one is the disc
727
00:43:48.200 --> 00:43:49.760
in between the two bodies.
728
00:43:49.760 --> 00:43:54.760
So ideally, the disc between the two bodies is gonna handle,
729
00:43:54.760 --> 00:43:58.840
I think it's somewhere like 84, 86% of the body weight
730
00:43:58.840 --> 00:44:02.800
and then these are going to handle six or seven percent each.
731
00:44:02.800 --> 00:44:06.520
Well, if the disc, which is like this,
732
00:44:06.520 --> 00:44:11.040
if the disc is a little bit narrower than it's supposed to be
733
00:44:11.040 --> 00:44:13.520
because the person is dehydrated,
734
00:44:13.520 --> 00:44:15.080
so either first thing in the morning
735
00:44:15.080 --> 00:44:17.400
or if you're not drinking a lot of water,
736
00:44:17.400 --> 00:44:19.400
if the discs are dehydrated,
737
00:44:19.400 --> 00:44:22.640
then the bones are now going to support a greater percent
738
00:44:22.640 --> 00:44:24.480
of the body weight.
739
00:44:24.480 --> 00:44:26.200
When the bones are supporting greater percent
740
00:44:26.200 --> 00:44:28.000
of the body weight, there's more friction,
741
00:44:28.000 --> 00:44:32.360
there's more potential for calcification
742
00:44:32.360 --> 00:44:37.360
or basically you can get osteoarthritis,
743
00:44:37.680 --> 00:44:41.160
you can have more problems with the disc,
744
00:44:41.160 --> 00:44:44.280
you want to make sure that you're drinking water
745
00:44:44.280 --> 00:44:46.680
and that your clients are drinking water
746
00:44:46.680 --> 00:44:50.000
in order to have a soft, spongy disc.
747
00:44:50.000 --> 00:44:53.000
If they're drinking lots of other things other than water,
748
00:44:53.000 --> 00:44:57.680
then this is going to create spine movement problems.
749
00:44:57.680 --> 00:45:01.080
That's, there's, I've heard enough talks on it
750
00:45:01.080 --> 00:45:03.720
and experienced it myself that it's,
751
00:45:03.720 --> 00:45:05.480
there's no way around it.
752
00:45:05.480 --> 00:45:07.840
If you don't drink water,
753
00:45:07.840 --> 00:45:11.720
you are setting yourself up to have more back problems.
754
00:45:11.720 --> 00:45:15.320
Okay.
755
00:45:15.320 --> 00:45:21.400
Now, because jumping back to the orientation
756
00:45:21.400 --> 00:45:24.480
of the facet joints, there is some automatic rotation,
757
00:45:24.480 --> 00:45:27.200
so when you side bend because the facets
758
00:45:27.200 --> 00:45:29.200
are not perfectly vertical,
759
00:45:29.200 --> 00:45:30.800
they're at a little bit of an angle
760
00:45:30.800 --> 00:45:33.040
and because there's ligaments connecting
761
00:45:33.040 --> 00:45:34.840
that are very tight,
762
00:45:34.840 --> 00:45:36.680
those ligaments pull the vertebra
763
00:45:36.680 --> 00:45:39.160
into a little bit of same side rotation
764
00:45:39.160 --> 00:45:40.600
in the lumbar spine.
765
00:45:40.600 --> 00:45:42.880
So when you side bend to the right,
766
00:45:42.880 --> 00:45:46.280
the vertebra will do it like this.
767
00:45:46.280 --> 00:45:47.880
So when you side bend to the left,
768
00:45:47.880 --> 00:45:50.520
the vertebra will also rotate slightly to the left,
769
00:45:50.520 --> 00:45:51.360
like this.
770
00:45:51.360 --> 00:45:55.040
That again can be a problem
771
00:45:55.040 --> 00:45:59.560
'cause sometimes golfers can develop some scoliosis
772
00:45:59.560 --> 00:46:01.720
where they're locked in a little bit of side bend,
773
00:46:01.720 --> 00:46:03.440
which creates an automatic rotation,
774
00:46:03.440 --> 00:46:06.400
which will create a block into either the backswing
775
00:46:06.400 --> 00:46:07.840
or the downswing direction.
776
00:46:07.840 --> 00:46:13.080
Okay, since we're talking about the lumbar spine movement,
777
00:46:13.080 --> 00:46:16.440
let's talk about the actual amount of movement
778
00:46:16.440 --> 00:46:19.440
and compare that to total spine movement.
779
00:46:19.440 --> 00:46:22.240
So because of the vertical orientation of the sets,
780
00:46:22.240 --> 00:46:25.960
we have lots of flexion extension in the lumbar spine,
781
00:46:25.960 --> 00:46:27.320
60 degrees of flexion,
782
00:46:27.320 --> 00:46:29.400
so almost half of your total body's flexion
783
00:46:29.400 --> 00:46:31.200
comes from the lumbar spine,
784
00:46:31.200 --> 00:46:32.880
but only 20 degrees of extension
785
00:46:32.880 --> 00:46:34.880
'cause the body's are pretty big,
786
00:46:34.880 --> 00:46:39.240
the axis of extension is a little bit more forward.
787
00:46:39.240 --> 00:46:43.120
So it's only 20 degrees of the total 140 of extension.
788
00:46:43.120 --> 00:46:45.600
Lateral flexion, it's a little less than a third,
789
00:46:45.600 --> 00:46:48.120
but we have a fair amount of lateral movement
790
00:46:48.120 --> 00:46:50.020
in the lumbar spine.
791
00:46:50.020 --> 00:46:56.000
And then rotation is about one degree per vertebra.
792
00:46:56.000 --> 00:46:59.060
So very little rotation.
793
00:47:00.320 --> 00:47:04.960
One of the easiest ways you can damage your lumbar spine
794
00:47:04.960 --> 00:47:07.920
is by forcing lots of lumbar rotation.
795
00:47:07.920 --> 00:47:12.000
The easiest ways to avoid that you're forcing lumbar rotation
796
00:47:12.000 --> 00:47:15.800
is to make sure that you have really flexible hips
797
00:47:15.800 --> 00:47:17.960
and really flexible thoracic spine,
798
00:47:17.960 --> 00:47:20.800
which we'll talk about in the next webinar.
799
00:47:20.800 --> 00:47:22.640
Whoops.
800
00:47:22.640 --> 00:47:25.280
So here's kind of just a little model
801
00:47:25.280 --> 00:47:30.200
of the, this is maximum extension, maximum flexion.
802
00:47:30.200 --> 00:47:32.560
So you'll see down here is where it's showing
803
00:47:32.560 --> 00:47:35.440
the numbers for the lumbar spine.
804
00:47:35.440 --> 00:47:37.200
Up here is where they're showing the numbers
805
00:47:37.200 --> 00:47:41.280
for the thoracic spine and up here,
806
00:47:41.280 --> 00:47:44.480
they're showing numbers for the cervical spine.
807
00:47:44.480 --> 00:47:47.720
But there's a fair amount of flexion in the lumbar spine
808
00:47:47.720 --> 00:47:49.320
and there's a fair amount of side bend.
809
00:47:49.320 --> 00:47:51.400
Those are the two big ones that we get a lot of
810
00:47:51.400 --> 00:47:52.780
in the lower back.
811
00:47:52.780 --> 00:47:56.600
So I've got a zoomed in one on this,
812
00:47:56.600 --> 00:47:58.800
but here's just breaking down.
813
00:47:58.800 --> 00:48:03.800
So a little bit of more flexion than extension
814
00:48:03.800 --> 00:48:05.520
is from a different source.
815
00:48:05.520 --> 00:48:10.840
And then the reason I liked this here
816
00:48:10.840 --> 00:48:13.840
is it shows, this is a little blurry when I zoomed in,
817
00:48:13.840 --> 00:48:15.480
but hopefully you can still read it.
818
00:48:15.480 --> 00:48:17.440
So I had one question about well,
819
00:48:17.440 --> 00:48:18.880
what happens as you get older?
820
00:48:18.880 --> 00:48:23.640
So this chart shows what happens to the amount
821
00:48:23.640 --> 00:48:25.200
of movement as you get older.
822
00:48:25.200 --> 00:48:28.440
So you have a ton when you're a kid, into a teenager.
823
00:48:28.440 --> 00:48:31.860
And then it pretty much levels off for most of your life.
824
00:48:31.860 --> 00:48:36.880
And you'll see that actually flexion extension,
825
00:48:36.880 --> 00:48:39.160
you don't lose a ton of it.
826
00:48:39.160 --> 00:48:44.160
You lose a little bit at L3 and a little bit at L1,
827
00:48:44.160 --> 00:48:47.160
but you don't lose a lot of your flexion extension
828
00:48:47.160 --> 00:48:49.240
capabilities just from age.
829
00:48:49.240 --> 00:48:54.840
Okay, the next piece we'll look at is the side bend.
830
00:48:54.840 --> 00:48:59.840
So side bend looking at about 20 degrees
831
00:48:59.840 --> 00:49:05.600
in the lumbar spine, another 20 in the thoracic spine,
832
00:49:05.600 --> 00:49:09.180
and then 35 or more in the cervical spine.
833
00:49:09.180 --> 00:49:14.240
So 20 to 30 degrees on the upper limit
834
00:49:14.240 --> 00:49:16.600
from this guy's research.
835
00:49:16.600 --> 00:49:19.440
And again, so lots when you're a kid,
836
00:49:19.440 --> 00:49:22.800
and then it kind of levels off,
837
00:49:22.800 --> 00:49:27.800
but then you do experience a pretty good significant,
838
00:49:27.800 --> 00:49:28.760
I wish you'd say pretty good,
839
00:49:28.760 --> 00:49:33.600
but a significant decrease, usually around 65 to 70 years old.
840
00:49:33.600 --> 00:49:37.080
So you will lose your ability to get some
841
00:49:37.080 --> 00:49:40.620
of the lumbar side bending as you get older,
842
00:49:40.620 --> 00:49:44.120
which does make managing your low point
843
00:49:44.120 --> 00:49:45.720
that much more challenging.
844
00:49:45.720 --> 00:49:50.720
So if you don't have good hands and a good release
845
00:49:50.880 --> 00:49:53.240
by the time you're getting to that age,
846
00:49:53.240 --> 00:49:55.440
it's just gonna be a little bit tougher
847
00:49:55.440 --> 00:49:58.320
because you're not gonna be able to use your body
848
00:49:58.320 --> 00:50:00.120
for all the shallowing aspects.
849
00:50:00.120 --> 00:50:02.680
So you have to be able to coordinate the shallowing aspects
850
00:50:02.680 --> 00:50:05.200
from the arms and the wrists,
851
00:50:05.200 --> 00:50:08.120
not just the shallowing aspects from the body
852
00:50:08.120 --> 00:50:09.080
as you get older.
853
00:50:09.080 --> 00:50:14.960
Rotation is a little bit harder to look at.
854
00:50:14.960 --> 00:50:20.800
So they usually break it down kind of into these rough zones
855
00:50:20.800 --> 00:50:25.800
but it's harder to get the number for each
856
00:50:25.800 --> 00:50:30.720
because all the like inflection side bend,
857
00:50:30.720 --> 00:50:34.000
you can easily get a like in plain view
858
00:50:34.000 --> 00:50:37.000
and you can see how each one's moving radiographically,
859
00:50:37.000 --> 00:50:39.320
but to get rotation, you would have to look top down
860
00:50:39.320 --> 00:50:42.040
and all the vertebra kind of sit on top of each other.
861
00:50:42.040 --> 00:50:45.200
So from my understanding, it's a little bit tougher.
862
00:50:45.200 --> 00:50:47.240
But because of the orientation of the sets,
863
00:50:47.240 --> 00:50:50.600
you've only got five degrees here of rotation.
864
00:50:50.600 --> 00:50:53.600
35 degrees in the thoracic spine.
865
00:50:53.600 --> 00:50:56.880
So that's quite significant and then 50 degrees in the neck.
866
00:50:56.880 --> 00:50:59.440
So for golf, we want a lot of the rotation happening
867
00:50:59.440 --> 00:51:02.240
in the rib cage and the thoracic spine
868
00:51:02.240 --> 00:51:05.960
and in the hips, not a lot happening in the lumbar spine.
869
00:51:05.960 --> 00:51:12.000
Now this is an interesting slide just to get you thinking.
870
00:51:12.000 --> 00:51:16.360
You've, I'll expand that just a little bit.
871
00:51:16.360 --> 00:51:17.720
Hopefully you can still see.
872
00:51:19.080 --> 00:51:22.920
So the resistance of the spine is equal
873
00:51:22.920 --> 00:51:26.440
to the product of the number of curves plus one.
874
00:51:26.440 --> 00:51:27.760
What the heck does that mean?
875
00:51:27.760 --> 00:51:30.600
Well, most of you've probably had some experience
876
00:51:30.600 --> 00:51:33.680
where someone, either yourself or a client
877
00:51:33.680 --> 00:51:36.000
has gone, been in a car accident
878
00:51:36.000 --> 00:51:38.440
and maybe had a straightening of the curve.
879
00:51:38.440 --> 00:51:40.720
And you think, oh, well now it's straight.
880
00:51:40.720 --> 00:51:42.360
You know, it's just a different shape.
881
00:51:42.360 --> 00:51:46.280
It actually becomes more or less resistant.
882
00:51:46.280 --> 00:51:49.320
So it becomes more susceptible to injury
883
00:51:49.320 --> 00:51:51.560
and it's not just a little bit.
884
00:51:51.560 --> 00:51:54.480
So if you take a normal curve,
885
00:51:54.480 --> 00:51:57.960
which has a normal spine curve, has three curves
886
00:51:57.960 --> 00:52:02.960
and there are about 30 degrees in each curve.
887
00:52:02.960 --> 00:52:04.800
If it gets more or less,
888
00:52:04.800 --> 00:52:07.440
you lose some of your resiliency.
889
00:52:07.440 --> 00:52:11.560
But if you were to go from a normal curve like this
890
00:52:11.560 --> 00:52:15.800
to then a straight column, the resistance
891
00:52:15.800 --> 00:52:20.080
to compressive forces becomes about 10 times less,
892
00:52:20.080 --> 00:52:22.240
not three times less.
893
00:52:22.240 --> 00:52:24.160
In fact, if you just lose one curve,
894
00:52:24.160 --> 00:52:25.520
like let's say you had whiplash
895
00:52:25.520 --> 00:52:27.560
and now your cervical spine is straight,
896
00:52:27.560 --> 00:52:29.200
speaking from experience,
897
00:52:29.200 --> 00:52:33.960
it's about half as resistant as a normal spine.
898
00:52:33.960 --> 00:52:36.080
So it's not like you lost 10%.
899
00:52:36.080 --> 00:52:39.560
You lose a lot if you lose these curves.
900
00:52:39.560 --> 00:52:42.960
And to my understanding or in my experience,
901
00:52:42.960 --> 00:52:45.680
Eldoas and some of these spine exercises
902
00:52:45.680 --> 00:52:48.320
are one of the few ways to kind of really maintain
903
00:52:48.320 --> 00:52:51.400
the health of the disc and the health of the curves.
904
00:52:51.400 --> 00:52:55.880
Okay, so as I said,
905
00:52:55.880 --> 00:52:59.080
the main goals here today was looking at the lumbar spine
906
00:52:59.080 --> 00:53:01.680
in terms of the joint movements.
907
00:53:01.680 --> 00:53:05.080
But we are gonna talk a little bit about muscles
908
00:53:05.080 --> 00:53:09.000
'cause we're gonna talk about some of the common pain sources
909
00:53:09.000 --> 00:53:11.240
or basically where does lower back pain come from?
910
00:53:11.240 --> 00:53:15.280
So lower back pain comes typically from compression.
911
00:53:15.280 --> 00:53:19.840
Now compression can either come from a bone on bone,
912
00:53:19.840 --> 00:53:24.040
fisset joints, it can come from disc compression on a nerve
913
00:53:24.040 --> 00:53:26.200
in, you know, if you have a bulging disc
914
00:53:26.200 --> 00:53:28.680
or slip disc or something like that,
915
00:53:28.680 --> 00:53:33.520
or it can come from entrapment between muscles and fascia.
916
00:53:33.520 --> 00:53:35.800
So we'll talk about these are kind of
917
00:53:35.800 --> 00:53:40.240
the major sources of pain, the SI joint.
918
00:53:40.240 --> 00:53:43.600
I remember reading one study showing
919
00:53:43.600 --> 00:53:48.600
that about 95% of back pain comes from the SI joint
920
00:53:48.600 --> 00:53:50.720
even if there's other contributing factors.
921
00:53:50.720 --> 00:53:57.240
The discs can cause a tremendous amount of pain,
922
00:53:57.240 --> 00:54:02.600
but they often get blamed for pain
923
00:54:02.600 --> 00:54:04.440
when they're not actually the source.
924
00:54:04.440 --> 00:54:08.440
For example, it could be SI joint, it could be a ligament.
925
00:54:08.440 --> 00:54:10.600
Those are really painful areas.
926
00:54:10.600 --> 00:54:14.360
And so you have a pain and then you go get an MRI
927
00:54:14.360 --> 00:54:15.920
and it shows that there's a disc issue.
928
00:54:15.920 --> 00:54:20.680
So you have your disc removed or fusion or whatever,
929
00:54:20.680 --> 00:54:22.680
but then the pain comes back.
930
00:54:22.680 --> 00:54:27.600
So oftentimes it's because these two are quite painful
931
00:54:27.600 --> 00:54:30.200
and the disc is more obvious
932
00:54:30.200 --> 00:54:32.360
when you look at it radiographically.
933
00:54:33.360 --> 00:54:34.720
Muscles can create some entrapment,
934
00:54:34.720 --> 00:54:38.080
especially the QL, the SOAS,
935
00:54:38.080 --> 00:54:42.800
and the obturator internus, but piriformis.
936
00:54:42.800 --> 00:54:46.480
Those three can really cause some nerve entrapment
937
00:54:46.480 --> 00:54:49.040
and be a common source of pain from compression.
938
00:54:49.040 --> 00:54:52.120
The facet joints, again, I mentioned
939
00:54:52.120 --> 00:54:53.600
if you're not drinking water
940
00:54:53.600 --> 00:54:55.800
or if you don't have healthy,
941
00:54:55.800 --> 00:54:59.440
kind of some of the smaller muscles
942
00:54:59.440 --> 00:55:01.440
like the rheutoras and the multiphidus
943
00:55:01.440 --> 00:55:03.800
and things like that that help decompress
944
00:55:03.800 --> 00:55:06.720
a little bit the spine.
945
00:55:06.720 --> 00:55:10.120
If you don't have healthy muscles around the facet joints,
946
00:55:10.120 --> 00:55:12.200
then the facet joints are,
947
00:55:12.200 --> 00:55:15.640
it's just kind of like rubbing two pieces of stone together
948
00:55:15.640 --> 00:55:19.840
or two poker chips, it's probably a better analogy.
949
00:55:19.840 --> 00:55:20.880
sciatica is a common one
950
00:55:20.880 --> 00:55:23.600
where you get shooting pain down the legs
951
00:55:23.600 --> 00:55:27.960
and we'll look at that can come from the disc,
952
00:55:27.960 --> 00:55:30.440
that can come from the bone,
953
00:55:30.440 --> 00:55:32.240
that can come from muscles.
954
00:55:32.240 --> 00:55:36.160
The sciatica is a huge nerve going down the leg
955
00:55:36.160 --> 00:55:38.160
and so depending on where it gets pinched,
956
00:55:38.160 --> 00:55:40.080
it can create different pain sources
957
00:55:40.080 --> 00:55:46.200
and it's not always straight from L5S1 or L3L4 or L4L5.
958
00:55:46.200 --> 00:55:51.520
And then organs, your digestive system,
959
00:55:51.520 --> 00:55:52.680
your reproductive system,
960
00:55:52.680 --> 00:55:57.680
they can all send pain signals to parts of your body
961
00:55:58.760 --> 00:56:03.360
and you'll interpret that typically as muscle or joint pain
962
00:56:03.360 --> 00:56:07.480
because organs typically don't have pain receptors
963
00:56:07.480 --> 00:56:09.680
within them so they have to have a referral pattern
964
00:56:09.680 --> 00:56:11.680
so that your body is aware of them.
965
00:56:11.680 --> 00:56:15.480
But those ones are a little bit trickier.
966
00:56:15.480 --> 00:56:20.280
Okay, so here's the normal degenerative disc pattern
967
00:56:20.280 --> 00:56:23.720
and so normal disc, you can see the healthy space,
968
00:56:23.720 --> 00:56:25.520
degenerative disc, it starts to get smaller.
969
00:56:25.520 --> 00:56:27.840
As you can imagine, if this starts to get smaller,
970
00:56:27.840 --> 00:56:30.120
it's not absorbing as much shock
971
00:56:30.120 --> 00:56:32.240
so then the facet joints are doing it.
972
00:56:32.240 --> 00:56:36.280
If you get a weak spot, that nucleus propulsus
973
00:56:36.280 --> 00:56:38.840
can start pushing into this hole.
974
00:56:38.840 --> 00:56:41.840
Now this hole is where the nerves come out
975
00:56:41.840 --> 00:56:43.240
of the spinal cord.
976
00:56:43.240 --> 00:56:47.440
So when the nerves get pushed on by the disc
977
00:56:47.440 --> 00:56:49.520
or herniated disc so the chemicals get on it,
978
00:56:49.520 --> 00:56:52.840
it's quite painful and so that's where compression
979
00:56:52.840 --> 00:56:54.320
on the nerve can come from the disc,
980
00:56:54.320 --> 00:56:56.120
it could come from narrowing of these bones
981
00:56:56.120 --> 00:56:58.520
or it could come from muscles around it.
982
00:56:58.520 --> 00:57:03.720
So from the overhead view, here's a good look
983
00:57:03.720 --> 00:57:06.480
at the nucleus propulsus, kind of working its way
984
00:57:06.480 --> 00:57:09.920
through those fibers and then hitting on a nerve
985
00:57:09.920 --> 00:57:11.640
or bulging onto a nerve.
986
00:57:11.640 --> 00:57:13.240
Here's one of the challenging things.
987
00:57:13.240 --> 00:57:18.240
Many people have disc herniations or bulges
988
00:57:18.240 --> 00:57:21.720
that they're unaware 'cause it's not pushing on a nerve.
989
00:57:21.720 --> 00:57:25.960
If the disc bulge is over here or up or over there,
990
00:57:25.960 --> 00:57:29.480
no big deal but if it's back and it's pushing on the nerve,
991
00:57:29.480 --> 00:57:31.120
it's very painful.
992
00:57:31.120 --> 00:57:36.120
So that's where the hard thing with discs is they're,
993
00:57:36.120 --> 00:57:42.400
they're one of the easier back pain things to treat typically
994
00:57:42.400 --> 00:57:45.240
especially if you catch them early enough
995
00:57:45.240 --> 00:57:47.680
but they're also one of the easiest ways
996
00:57:47.680 --> 00:57:51.560
for physical therapists or orthopedists
997
00:57:51.560 --> 00:57:55.040
to identify a pain pattern is seeing the disc
998
00:57:55.040 --> 00:57:56.840
but it's not always the disc's fault.
999
00:57:56.840 --> 00:58:00.680
As in, you could have a disc that's pushing like this
1000
00:58:00.680 --> 00:58:02.560
and not causing a lot of pain
1001
00:58:02.560 --> 00:58:05.560
but you could have a muscle or a ligament around here
1002
00:58:05.560 --> 00:58:08.720
that is irritated or compressing
1003
00:58:08.720 --> 00:58:10.160
and that's creating the pain
1004
00:58:10.160 --> 00:58:12.200
but you'll see it more from the disc.
1005
00:58:12.200 --> 00:58:16.000
So back health is a little tricky.
1006
00:58:16.000 --> 00:58:18.880
I'll summarize it here in a short bit.
1007
00:58:18.880 --> 00:58:21.800
Okay, so that's just another image of the disc
1008
00:58:21.800 --> 00:58:23.440
and then here's where the facet joins
1009
00:58:23.440 --> 00:58:26.080
this is more like spinal stenosis osteoarthritis
1010
00:58:26.080 --> 00:58:29.040
where you have a lot of bone rubbing on bone.
1011
00:58:29.040 --> 00:58:34.040
Again, all the, so in between these are kind of like a cartilage.
1012
00:58:34.040 --> 00:58:39.280
You've got your drawn blank on the term
1013
00:58:39.280 --> 00:58:41.840
but basically you have kind of the gel
1014
00:58:41.840 --> 00:58:43.400
that allows those to slide.
1015
00:58:43.400 --> 00:58:47.760
Water lubricates all the joints
1016
00:58:47.760 --> 00:58:50.240
as well as creates volume in the disc
1017
00:58:50.240 --> 00:58:54.320
so it creates more space and more slipperiness
1018
00:58:54.320 --> 00:58:56.320
and both of those help.
1019
00:58:56.320 --> 00:58:57.920
So drink your water.
1020
00:58:57.920 --> 00:59:01.560
Okay.
1021
00:59:01.560 --> 00:59:04.200
So here's kind of a rough picture
1022
00:59:04.200 --> 00:59:06.680
of some of these nerves coming out
1023
00:59:06.680 --> 00:59:08.200
from that front side.
1024
00:59:08.200 --> 00:59:11.200
All the muscles can entrap them.
1025
00:59:11.200 --> 00:59:12.280
The joints can entrap them.
1026
00:59:12.280 --> 00:59:13.320
The disc can entrap them.
1027
00:59:13.320 --> 00:59:15.520
They can all create different kinds of pain.
1028
00:59:15.520 --> 00:59:19.440
Perhaps we'll do another talk just on lower back pain.
1029
00:59:19.440 --> 00:59:21.600
One of the most common sources of pain
1030
00:59:21.600 --> 00:59:25.680
is that so as major and it's not on,
1031
00:59:25.680 --> 00:59:27.640
here we go.
1032
00:59:27.640 --> 00:59:31.360
So that so as major is the red one here
1033
00:59:31.360 --> 00:59:33.920
and you'll see it has attachments
1034
00:59:33.920 --> 00:59:36.760
onto the discs themselves.
1035
00:59:36.760 --> 00:59:39.120
So if it's tight, it pulls the discs.
1036
00:59:39.120 --> 00:59:42.000
When you pull the disc, you decrease the height.
1037
00:59:42.000 --> 00:59:43.320
So that's a problem.
1038
00:59:43.320 --> 00:59:47.240
And it attaches onto the transverse process
1039
00:59:47.240 --> 00:59:52.240
and it wraps around your lumbar vein,
1040
00:59:52.240 --> 00:59:56.200
which your vein is one of its jobs
1041
00:59:56.200 --> 00:59:58.040
is to clean the lower back
1042
00:59:58.040 --> 01:00:01.080
from all the debris and dead tissue.
1043
01:00:01.080 --> 01:00:04.320
So if it gets tight, that vein gets entrapped
1044
01:00:04.320 --> 01:00:06.680
and then you can go into lower back spasm.
1045
01:00:06.680 --> 01:00:11.680
So as major can be contributed to disc issues
1046
01:00:11.680 --> 01:00:15.880
as well as muscle issues as well as facet issues.
1047
01:00:15.880 --> 01:00:17.600
This is one of the big ones
1048
01:00:17.600 --> 01:00:18.440
that you've got to make sure
1049
01:00:18.440 --> 01:00:20.160
you know how to stretch properly.
1050
01:00:20.160 --> 01:00:24.080
These ligaments that I showed last time
1051
01:00:24.080 --> 01:00:25.760
can all be quite painful.
1052
01:00:25.760 --> 01:00:29.400
Ligaments, the classic example is a ligament sprain
1053
01:00:29.400 --> 01:00:30.440
in your ankle.
1054
01:00:30.440 --> 01:00:32.520
They're quite painful, right?
1055
01:00:32.520 --> 01:00:34.600
If you've ever twisted your ankle,
1056
01:00:34.600 --> 01:00:35.440
you know what it was like?
1057
01:00:35.440 --> 01:00:37.000
You got these sharp pains.
1058
01:00:37.000 --> 01:00:38.720
That's oftentimes what happens
1059
01:00:38.720 --> 01:00:42.040
when it's more of a ligament issue in your lower back.
1060
01:00:42.040 --> 01:00:44.800
And that can be one of the reasons why the SI joint
1061
01:00:44.800 --> 01:00:45.920
is related to pain
1062
01:00:45.920 --> 01:00:48.640
'cause it can put tension through these ligaments
1063
01:00:48.640 --> 01:00:51.120
and almost create like a sprained ankle type feeling
1064
01:00:51.120 --> 01:00:52.160
in your lower back.
1065
01:00:52.160 --> 01:00:57.120
So sciatic nerve,
1066
01:00:57.120 --> 01:01:02.560
mentioned sciatica, it can get compressed
1067
01:01:02.560 --> 01:01:05.600
from pure formus and glutes
1068
01:01:05.600 --> 01:01:08.120
and all these muscles around here,
1069
01:01:08.120 --> 01:01:10.840
or it can get compressed from these ligaments,
1070
01:01:10.840 --> 01:01:14.480
or it can get compressed from a disc.
1071
01:01:14.480 --> 01:01:16.360
But it's almost always,
1072
01:01:16.360 --> 01:01:19.200
or it's very common whenever someone says they have sciatica,
1073
01:01:19.200 --> 01:01:22.560
they always say, oh, it's coming from L4, L5 or L5, S1,
1074
01:01:22.560 --> 01:01:24.400
but it actually comes out from a,
1075
01:01:24.400 --> 01:01:29.400
it's a big thick nerve that has a lot of exits from the spine,
1076
01:01:29.400 --> 01:01:32.120
and it has a lot of places
1077
01:01:32.120 --> 01:01:34.640
that it can get entrapped down the leg.
1078
01:01:34.640 --> 01:01:37.480
So, pure formus is one of the common ones.
1079
01:01:37.480 --> 01:01:40.520
In fact, anatomically, some people's sciatic nerve
1080
01:01:40.520 --> 01:01:43.720
goes through their pure formus, not on the side of it.
1081
01:01:43.720 --> 01:01:45.080
And so as a result,
1082
01:01:45.080 --> 01:01:46.880
if there's any tension in that pure formus,
1083
01:01:46.880 --> 01:01:50.280
it's gonna cause some compression of the sciatic nerve.
1084
01:01:50.280 --> 01:01:53.600
So, you gotta know how to stretch your obturator internus,
1085
01:01:53.600 --> 01:01:55.480
you gotta know how to stretch your pure formus,
1086
01:01:55.480 --> 01:01:57.200
and you gotta know how to stretch your psoas.
1087
01:01:57.200 --> 01:01:58.160
Those are big ones.
1088
01:01:58.160 --> 01:02:02.360
Now, I did mention that these organs
1089
01:02:02.360 --> 01:02:06.000
can create referral patterns into the lower back,
1090
01:02:06.000 --> 01:02:09.040
but that's, unfortunately,
1091
01:02:09.040 --> 01:02:14.040
most doctors aren't going to talk about this type of stuff,
1092
01:02:14.040 --> 01:02:18.960
but especially small intestine or colon kidneys,
1093
01:02:18.960 --> 01:02:22.760
all those things create lower back referral type patterns.
1094
01:02:22.760 --> 01:02:26.800
Okay, we'll talk about this in when I do
1095
01:02:26.800 --> 01:02:30.880
an actual webinar on the lower back,
1096
01:02:30.880 --> 01:02:35.160
but if you're coaching someone who has lower back pain,
1097
01:02:35.160 --> 01:02:38.080
the two places that you really have to watch the pelvis
1098
01:02:38.080 --> 01:02:40.640
to see what might be causing the problem
1099
01:02:40.640 --> 01:02:43.440
is in transition and during the bracing
1100
01:02:43.440 --> 01:02:44.800
or during the follow through.
1101
01:02:44.800 --> 01:02:48.560
Usually, one of those two will reveal
1102
01:02:48.560 --> 01:02:52.000
when they're creating too much lumbar rotation,
1103
01:02:52.000 --> 01:02:54.800
too much lumbar extension with side bend.
1104
01:02:54.800 --> 01:02:57.120
Basically, when the abs aren't on, when the glutes aren't on,
1105
01:02:57.120 --> 01:02:58.920
if they're using the wrong muscle pattern,
1106
01:02:58.920 --> 01:03:01.680
where they're getting that compression.
1107
01:03:01.680 --> 01:03:06.680
So, we'll talk about that another time down the road.
1108
01:03:06.960 --> 01:03:08.760
Okay, questions.
1109
01:03:08.760 --> 01:03:11.120
If you have any coming in, feel free.
1110
01:03:11.120 --> 01:03:13.160
Otherwise, I'm going to flip over
1111
01:03:13.160 --> 01:03:16.160
and we're gonna look at some of these case studies
1112
01:03:16.160 --> 01:03:17.040
that were submitted.
1113
01:03:17.040 --> 01:03:27.840
All right, so let's jump over to analyzer.
1114
01:03:27.840 --> 01:03:31.440
So Ian sent in a student.
1115
01:03:31.440 --> 01:03:35.240
He said he was a 15 handicap.
1116
01:03:35.240 --> 01:03:38.000
He's gotten down to about a 10,
1117
01:03:38.000 --> 01:03:39.240
but he asked some questions of just,
1118
01:03:39.240 --> 01:03:42.860
can we take a look at what's going on in transition?
1119
01:03:42.860 --> 01:03:49.880
So, let's take a look and see what's going on in transition.
1120
01:03:49.880 --> 01:03:54.480
Yeah, there's definitely some stuff
1121
01:03:54.480 --> 01:03:56.960
we can look at there in transition.
1122
01:03:56.960 --> 01:04:01.600
At this point, you're not too bad on the release.
1123
01:04:01.600 --> 01:04:03.680
Let's see what happens in the face on.
1124
01:04:05.600 --> 01:04:09.120
I'll do it this way so that I can move them independently.
1125
01:04:09.120 --> 01:04:19.280
Okay.
1126
01:04:19.280 --> 01:04:25.120
So, now we've got the face on
1127
01:04:25.120 --> 01:04:27.520
and the down the line independent.
1128
01:04:27.520 --> 01:04:30.800
Okay, let's see what it looks like on the way through.
1129
01:04:30.800 --> 01:04:34.840
That's not too bad as far as not a lot
1130
01:04:34.840 --> 01:04:35.960
of re-hinging.
1131
01:04:35.960 --> 01:04:42.360
You can see it didn't look like speed-wise,
1132
01:04:42.360 --> 01:04:45.960
effort-wise, it should get to that full of the finish.
1133
01:04:45.960 --> 01:04:48.760
There's a lot of kind of holding
1134
01:04:48.760 --> 01:04:50.840
and kind of tension in his arms.
1135
01:04:50.840 --> 01:04:53.240
And the biggest thing I see here
1136
01:04:53.240 --> 01:04:55.720
is what's going on with this right arm.
1137
01:04:55.720 --> 01:05:01.080
So, at the top of the swing,
1138
01:05:01.080 --> 01:05:04.040
you can see that right elbow starting to get
1139
01:05:04.040 --> 01:05:07.920
on behind and that right shoulder starting to elevate.
1140
01:05:07.920 --> 01:05:11.080
So, I would definitely review the shoulder blade
1141
01:05:11.080 --> 01:05:14.760
shallowing and work on getting the arm
1142
01:05:14.760 --> 01:05:17.280
to be a little bit more in front,
1143
01:05:17.280 --> 01:05:20.720
where it's going to be a bit more of a challenge
1144
01:05:20.720 --> 01:05:22.080
is down here through impact.
1145
01:05:22.080 --> 01:05:26.400
You'll see that the elbow has already gone into,
1146
01:05:26.400 --> 01:05:28.040
or the shoulder has already gone
1147
01:05:28.040 --> 01:05:31.840
into internal rotation a good bit.
1148
01:05:31.840 --> 01:05:35.520
Elbow's pointing behind, elbow pointing in front.
1149
01:05:35.520 --> 01:05:41.120
So, there's a pretty big kind of throw
1150
01:05:41.120 --> 01:05:42.840
from that right shoulder.
1151
01:05:42.840 --> 01:05:43.760
And you'll see
1152
01:05:43.760 --> 01:05:52.920
right in there, you can see that shoulder starting to get up.
1153
01:05:52.920 --> 01:05:56.840
It doesn't go a ton more up,
1154
01:05:56.840 --> 01:06:00.840
but then it really gets into that internal rotation.
1155
01:06:01.840 --> 01:06:02.680
On the way through.
1156
01:06:02.680 --> 01:06:04.240
And typically that internal rotation
1157
01:06:04.240 --> 01:06:08.120
is going to cause a pattern of low point control.
1158
01:06:08.120 --> 01:06:11.080
So, primarily fat thin and then pulls
1159
01:06:11.080 --> 01:06:14.240
as the main mispatterns.
1160
01:06:14.240 --> 01:06:19.240
So, I would probably work on getting into this position
1161
01:06:19.240 --> 01:06:24.480
with the shoulder blade more retracted,
1162
01:06:24.480 --> 01:06:27.600
the shoulder in external rotation
1163
01:06:27.600 --> 01:06:28.980
and just see what he felt
1164
01:06:28.980 --> 01:06:31.800
if he felt like there was an uncomfortable amount
1165
01:06:31.800 --> 01:06:34.960
of tension in the forearms,
1166
01:06:34.960 --> 01:06:37.600
then potentially we would have to,
1167
01:06:37.600 --> 01:06:41.040
the group doesn't look like it should be a big problem.
1168
01:06:41.040 --> 01:06:44.880
And he's at set up,
1169
01:06:44.880 --> 01:06:47.160
he's got a fair amount of rotation.
1170
01:06:47.160 --> 01:06:49.960
So, the fact that he's got the rotation there at set up
1171
01:06:49.960 --> 01:06:51.640
means that he's probably capable,
1172
01:06:51.640 --> 01:06:53.880
it's more of just a pattern bit more in
1173
01:06:53.880 --> 01:06:56.060
and basically working on more of the wipe
1174
01:06:56.060 --> 01:06:57.640
and connecting that trail arm.
1175
01:06:57.640 --> 01:07:00.880
You've done a pretty good job.
1176
01:07:00.880 --> 01:07:03.800
His posture doesn't change a ton.
1177
01:07:03.800 --> 01:07:06.240
So, that helps with his center contact.
1178
01:07:06.240 --> 01:07:08.640
The arm extension on the way through is pretty good.
1179
01:07:08.640 --> 01:07:11.160
So, that helps with his consistency.
1180
01:07:11.160 --> 01:07:14.480
But, I think that that right arm's going to limit him
1181
01:07:14.480 --> 01:07:17.360
from getting much lower than, say, 8 to 10,
1182
01:07:17.360 --> 01:07:20.640
just because he's going to have too many.
1183
01:07:20.640 --> 01:07:24.840
He's going to struggle with some uneven lies
1184
01:07:24.840 --> 01:07:27.800
and he's going to struggle with his low point
1185
01:07:27.800 --> 01:07:29.400
and pull consistency.
1186
01:07:31.880 --> 01:07:34.880
Okay, so then now, let's see,
1187
01:07:34.880 --> 01:07:36.400
let me pull this up real quick.
1188
01:07:36.400 --> 01:07:43.520
Okay, so now we've got two more sent in.
1189
01:07:43.520 --> 01:07:47.360
So, we've got Mike.
1190
01:07:47.360 --> 01:07:52.800
Mike is currently a 30 down from 35.
1191
01:07:52.800 --> 01:07:56.000
He's been working on flat shoulder plane,
1192
01:07:56.000 --> 01:07:57.320
delivering go, delivery pump.
1193
01:07:57.320 --> 01:08:00.000
So, working on delivery position.
1194
01:08:00.000 --> 01:08:04.320
Let's see what's going on here with Mike.
1195
01:08:04.320 --> 01:08:06.920
So, looks like whatever you've done
1196
01:08:06.920 --> 01:08:08.120
on flat shoulder plane.
1197
01:08:08.120 --> 01:08:10.240
You know, there's a little bit of a lift,
1198
01:08:10.240 --> 01:08:11.840
but it's not really a big,
1199
01:08:11.840 --> 01:08:13.760
he doesn't lose that shoulder plane angle too much.
1200
01:08:13.760 --> 01:08:16.320
So, I think the lift is more, yep.
1201
01:08:16.320 --> 01:08:18.800
So, the lift will load the chop pattern.
1202
01:08:18.800 --> 01:08:22.320
I always use the explanation there of,
1203
01:08:22.320 --> 01:08:25.000
if I told someone to jump,
1204
01:08:25.000 --> 01:08:27.600
nobody would lift in the backswing, right?
1205
01:08:27.600 --> 01:08:30.280
So, if in his mind, his thought is,
1206
01:08:30.280 --> 01:08:33.240
I need to push against the ground with my legs,
1207
01:08:33.240 --> 01:08:36.120
then it makes no sense to lift.
1208
01:08:36.120 --> 01:08:38.120
But, if my brain is saying,
1209
01:08:38.120 --> 01:08:41.200
I need to pull down with my upper body and my arms,
1210
01:08:41.200 --> 01:08:43.320
then it makes a lot of sense to lift.
1211
01:08:43.320 --> 01:08:46.200
And so, that movement there
1212
01:08:46.200 --> 01:08:49.560
is the reason he still has that residual lift.
1213
01:08:49.560 --> 01:08:51.300
Now, that's quite steep.
1214
01:08:51.300 --> 01:08:54.480
And so, then he has to get shallow late,
1215
01:08:54.480 --> 01:08:59.120
and then, so he gets quite steep early,
1216
01:08:59.120 --> 01:09:02.080
shallow late from both the pelvis going this way,
1217
01:09:02.080 --> 01:09:06.360
as well as the late rotation of the forearms.
1218
01:09:06.360 --> 01:09:10.240
Or the, and then that through there,
1219
01:09:10.240 --> 01:09:11.320
let's look at a face on,
1220
01:09:11.320 --> 01:09:13.000
but right now that through there is the piece
1221
01:09:13.000 --> 01:09:16.980
that I'd say I would work on first.
1222
01:09:21.200 --> 01:09:26.200
I might consider trying to get into a little bit,
1223
01:09:26.200 --> 01:09:30.160
flatter left wrist position at the top,
1224
01:09:30.160 --> 01:09:32.200
a little bit more laid off to take away
1225
01:09:32.200 --> 01:09:33.440
some of the tendency to pull.
1226
01:09:33.440 --> 01:09:38.000
But, ultimately, I think I would do that after working
1227
01:09:38.000 --> 01:09:41.480
on that movement there.
1228
01:09:41.480 --> 01:09:45.400
So, with a 30, I'm really working on
1229
01:09:45.400 --> 01:09:48.600
how can we get some club face control,
1230
01:09:48.600 --> 01:09:52.480
and how can we get some low point control.
1231
01:09:52.480 --> 01:09:54.880
And so, the big movement there
1232
01:09:54.880 --> 01:09:58.800
of rehinging the club quickly on the way through,
1233
01:09:58.800 --> 01:10:02.280
is going to cause face control and low point control chaos.
1234
01:10:02.280 --> 01:10:05.720
That's, I'm not a big fan of that movement there.
1235
01:10:05.720 --> 01:10:10.720
So, I would do a bunch of work on trying to get,
1236
01:10:14.840 --> 01:10:18.080
I would, with higher handicap golfers, I tend to,
1237
01:10:18.080 --> 01:10:22.240
so it's funny, I didn't work with a ton of them
1238
01:10:22.240 --> 01:10:24.080
in either Houston or Denver.
1239
01:10:24.080 --> 01:10:27.960
I'm working more and more with them here in California.
1240
01:10:27.960 --> 01:10:32.960
And so, I've gone more into using some training aids
1241
01:10:32.960 --> 01:10:35.920
for the higher handicap golfers.
1242
01:10:35.920 --> 01:10:40.800
And so, I would probably use something like the Hanger release,
1243
01:10:40.800 --> 01:10:45.480
or the Hanger to help improve that piece there.
1244
01:10:45.480 --> 01:10:46.960
And let me see.
1245
01:10:46.960 --> 01:10:51.160
And then, the other thing I would probably do
1246
01:10:51.160 --> 01:10:54.240
is looking at how it's coming into the ball.
1247
01:10:54.240 --> 01:10:58.120
It's not quite clear.
1248
01:10:58.120 --> 01:11:01.200
I would investigate his right hand pressure,
1249
01:11:01.200 --> 01:11:03.760
and where that index finger is pushing on the club,
1250
01:11:03.760 --> 01:11:07.400
as ways to kind of help.
1251
01:11:07.400 --> 01:11:10.000
'Cause oftentimes, that rehinge quickly is happening
1252
01:11:10.000 --> 01:11:12.160
because they're pushing more on the thumb
1253
01:11:12.160 --> 01:11:16.880
of the right hand, as opposed to the index finger,
1254
01:11:16.880 --> 01:11:19.800
kind of like the alignment stick loading video.
1255
01:11:19.800 --> 01:11:22.880
But I would definitely go after follow through.
1256
01:11:22.880 --> 01:11:24.280
I think he's gonna have a hard time
1257
01:11:24.280 --> 01:11:27.120
changing that transition until he can get
1258
01:11:27.120 --> 01:11:28.880
a little bit more width in the wrist
1259
01:11:28.880 --> 01:11:33.720
and a little bit more dead hands feeling through there.
1260
01:11:33.720 --> 01:11:36.640
So basically, hitting shots where the hands are at this height,
1261
01:11:36.640 --> 01:11:38.840
but the club is still there.
1262
01:11:39.880 --> 01:11:41.320
That's what I would go after.
1263
01:11:41.320 --> 01:11:43.040
That would force a little bit better.
1264
01:11:43.040 --> 01:11:49.400
Although, it would force more sinking up his pivot
1265
01:11:49.400 --> 01:11:50.960
with his arms.
1266
01:11:50.960 --> 01:11:53.800
I actually think his pivot's not that bad
1267
01:11:53.800 --> 01:11:54.640
in terms of position.
1268
01:11:54.640 --> 01:11:59.640
It's just his arms are so far out of position here
1269
01:11:59.640 --> 01:12:03.760
and then even worse through there.
1270
01:12:03.760 --> 01:12:05.520
So, I would go after this position
1271
01:12:05.520 --> 01:12:08.640
and then try to get a little bit more laid off at the top,
1272
01:12:08.640 --> 01:12:10.440
and he will probably have a better chance
1273
01:12:10.440 --> 01:12:12.640
of doing the delivery and go and pump
1274
01:12:12.640 --> 01:12:15.040
once he has a better follow through position.
1275
01:12:15.040 --> 01:12:22.520
Okay, so then, last but not least of the video's sent in.
1276
01:12:22.520 --> 01:12:23.920
Let's look at Larry.
1277
01:12:23.920 --> 01:12:27.520
Larry's currently a 13 handicap.
1278
01:12:27.520 --> 01:12:29.480
TPI screen, he failed 90, 90,
1279
01:12:29.480 --> 01:12:31.520
lat test, lower quarter, deep squat.
1280
01:12:31.520 --> 01:12:33.400
So, pretty much everything.
1281
01:12:33.400 --> 01:12:36.280
His tendencies are CPoster, poor backswing,
1282
01:12:36.280 --> 01:12:38.040
turn with arms lifting in the backswing,
1283
01:12:38.040 --> 01:12:40.160
and then hang back on the downswing.
1284
01:12:40.160 --> 01:12:41.360
Due to physical limitations,
1285
01:12:41.360 --> 01:12:43.080
we've worked on the big hip turn in the backswing.
1286
01:12:43.080 --> 01:12:44.200
That's a good idea.
1287
01:12:44.200 --> 01:12:45.400
Brush the grass, good idea.
1288
01:12:45.400 --> 01:12:48.360
Arm extension at three o'clock and full finish.
1289
01:12:48.360 --> 01:12:50.400
Part of his daily plan includes windmills,
1290
01:12:50.400 --> 01:12:52.160
delivering go and delivery pump.
1291
01:12:52.160 --> 01:12:58.280
Okay, so we've got a 13 handicap.
1292
01:12:58.280 --> 01:13:01.320
So, he's got some skills.
1293
01:13:09.040 --> 01:13:12.040
One of my common questions when I'm kind of interviewing
1294
01:13:12.040 --> 01:13:13.040
and figuring out what direction to go
1295
01:13:13.040 --> 01:13:15.040
is I'll talk about, you know,
1296
01:13:15.040 --> 01:13:17.040
I break it into the three skills,
1297
01:13:17.040 --> 01:13:20.040
so is our main goal trying to create speed,
1298
01:13:20.040 --> 01:13:23.040
more consistent contact, or more straight,
1299
01:13:23.040 --> 01:13:26.040
or a straight turn ball flight, better curve control.
1300
01:13:26.040 --> 01:13:29.040
So, what I'm going to do is I'm going to create speed,
1301
01:13:29.040 --> 01:13:30.040
I'm going to be able to do that,
1302
01:13:30.040 --> 01:13:31.040
I'm going to be able to do that.
1303
01:13:31.040 --> 01:13:32.040
I'm going to be able to do that.
1304
01:13:32.040 --> 01:13:33.040
I'm going to be able to do that.
1305
01:13:33.040 --> 01:13:34.040
I'm going to be able to do that.
1306
01:13:34.040 --> 01:13:35.040
I'm going to be able to do that.
1307
01:13:35.040 --> 01:13:36.040
I'm going to be able to do that.
1308
01:13:36.040 --> 01:13:37.040
I'm going to be able to do that.
1309
01:13:37.040 --> 01:13:38.040
I'm going to be able to do that.
1310
01:13:38.040 --> 01:13:39.040
I'm going to be able to do that.
1311
01:13:39.040 --> 01:13:40.040
I'm going to be able to do that.
1312
01:13:40.040 --> 01:13:41.040
I'm going to be able to do that.
1313
01:13:41.040 --> 01:13:42.040
I'm going to be able to do that.
1314
01:13:42.040 --> 01:13:43.040
I'm going to be able to do that.
1315
01:13:43.040 --> 01:13:44.040
I'm going to be able to do that.
1316
01:13:44.040 --> 01:13:45.040
I'm going to be able to do that.
1317
01:13:45.040 --> 01:13:46.040
I'm going to be able to do that.
1318
01:13:46.040 --> 01:13:47.040
I'm going to be able to do that.
1319
01:13:47.040 --> 01:13:48.040
I'm going to be able to do that.
1320
01:13:48.040 --> 01:13:49.040
I'm going to be able to do that.
1321
01:13:49.040 --> 01:13:50.040
I'm going to be able to do that.
1322
01:13:50.040 --> 01:13:51.040
I'm going to be able to do that.
1323
01:13:51.040 --> 01:13:52.040
I'm going to be able to do that.
1324
01:13:52.040 --> 01:13:53.040
I'm going to be able to do that.
1325
01:13:53.040 --> 01:13:54.040
I'm going to be able to do that.
1326
01:13:54.040 --> 01:13:55.040
I'm going to be able to do that.
1327
01:13:55.040 --> 01:14:05.040
It's more helpful when the suggestion is relevant to the main mispattern.
1328
01:14:05.040 --> 01:14:12.500
I'm going to guess, based on looking at the swing, that he gets a little bit
1329
01:14:12.500 --> 01:14:14.040
more pulls
1330
01:14:14.040 --> 01:14:15.040
than he likes.
1331
01:14:15.040 --> 01:14:21.040
I'm going to guess that he picks the ball and doesn't take any divot.
1332
01:14:21.040 --> 01:14:32.370
I would probably be working on that right there, trying to get a little bit
1333
01:14:32.370 --> 01:14:36.040
better hands forward.
1334
01:14:36.040 --> 01:14:40.040
I'd be working on impact and release.
1335
01:14:40.040 --> 01:14:49.040
I'd be working on trying to get the hands to be more ahead at that point.
1336
01:14:49.040 --> 01:14:55.630
I'd be working on some wipe training and a little bit of body sequence or thor
1337
01:14:55.630 --> 01:14:57.040
ax rotation.
1338
01:14:57.040 --> 01:15:01.040
I would probably start with the impact bag drill.
1339
01:15:01.040 --> 01:15:05.430
Putting the impact bag right about there and trying to get him to feel like
1340
01:15:05.430 --> 01:15:06.040
when he made
1341
01:15:06.040 --> 01:15:10.040
contact with the impact bag, his hands were out in front.
1342
01:15:10.040 --> 01:15:15.040
The drill is brushed the ground, hit the impact bag.
1343
01:15:15.040 --> 01:15:19.670
Then he has to feel, he would tell me that he feels like his shoulder has to
1344
01:15:19.670 --> 01:15:20.040
stay more
1345
01:15:20.040 --> 01:15:24.040
down in order to hit the grass there and get into that position.
1346
01:15:24.040 --> 01:15:30.130
That would train a little bit better sequence of the wrist and a much better
1347
01:15:30.130 --> 01:15:31.040
impact for
1348
01:15:31.040 --> 01:15:37.040
body position through impact.
1349
01:15:37.040 --> 01:15:41.040
That's probably where I would start.
1350
01:15:41.040 --> 01:15:46.710
I've got a lot of really good pieces, especially when you consider what you
1351
01:15:46.710 --> 01:15:48.040
were describing
1352
01:15:48.040 --> 01:15:56.040
with his TPI test.
1353
01:15:56.040 --> 01:16:03.040
I think that his concept of where impact needs to be is a bit off.
1354
01:16:03.040 --> 01:16:06.650
One other thing in addition to the impact drill, what I would usually do is I
1355
01:16:06.650 --> 01:16:07.040
would trade
1356
01:16:07.040 --> 01:16:10.040
places, I would go in here and I'd get into a good impact position.
1357
01:16:10.040 --> 01:16:11.040
I'd say does that look good?
1358
01:16:11.040 --> 01:16:12.040
He'd say yes.
1359
01:16:12.040 --> 01:16:16.040
Then I would freeze the club so it would be at an angle like this.
1360
01:16:16.040 --> 01:16:22.420
I'd freeze the club and I'd have him come in and take a normal stance but not
1361
01:16:22.420 --> 01:16:23.040
touch the
1362
01:16:23.040 --> 01:16:24.040
club.
1363
01:16:24.040 --> 01:16:27.590
He would have to visually look down and I'd say that's where you just said it
1364
01:16:27.590 --> 01:16:28.040
looks normal.
1365
01:16:28.040 --> 01:16:32.750
That would help him overcome the barrier of where visually we're trying to get
1366
01:16:32.750 --> 01:16:33.040
the club
1367
01:16:33.040 --> 01:16:37.040
at impact, which would then line up with the impact bag drill.
1368
01:16:37.040 --> 01:16:40.540
I've had good success with this handicap level and the impact bag drill of
1369
01:16:40.540 --> 01:16:42.040
getting more
1370
01:16:42.040 --> 01:16:45.040
shaft lean, so that's probably where I would start.
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-
GSA Level 1 Certification Overview03:04
-
Integrating Speed Training1:26:09
-
Mastering the 'Wipe'1:45:45
-
Exploring Arc Width, Axial Velocity, and Training 'Feel'1:25:53
-
Lead Shoulder Dynamics, Foot Mechanics, and Transition Sequencing1:30:17
-
Dual External Rotation, Knee Anatomy, and Transition Case Studies1:21:37
-
Analyzing the Cast Pattern, Hip Anatomy, and Swing Mechanics1:15:51
-
The Motorcycle Move & SI Joint Mechanics57:00
-
Short Game 3D—Cast & Coast & Lumbar Spine Mechanics1:16:45
-
Integrating Core Concepts for a Cohesive Golf Swing1:15:36
-
Phases of the Swing - Impact1:31:25
-
Phases of the Swing – Backswing1:38:12
-
Phases of the Swing - Downswing1:26:31
-
Discussing the 3 Consistency Keys09:25
-
Analyzing Rate of Closure on Video09:23
-
Face To Path Explained with a Plane Board11:41
-
Wipe Analysis - Back Side Visual14:15
-
Seeing Face Rotation on 2D Video10:33
-
Bump Then Turn The Hips Discussion17:02
-
Net Force Discussion - Simplified Golf Physics07:20
-
2016 WGFS - Driver Vs Iron Presentation38:28
-
2018 WGFS - Arm Moves of Elite Golfers51:24
-
How To Apply Force In Transition - Quiver Pulls Explained04:38
-
Axial Velocity Explained with 3D07:34
-
Throwing A Club Discussion06:55
-
Axis Tilt Examples - A Key For Driving13:48
-
Exploring the Como Flat Spot13:48